@ -0,0 +1,17 @@
#include "unity.h"
#include "VierGewinnt.h"
void setUp(void) {
}
void tearDown(void) {
void test_dropPiece_ValidMove(void) {
char board[6][7];
initializeBoard(board);
TEST_ASSERT_EQUAL_INT(1, dropPiece(board, 3, 'X'));
@ -1,28 +0,0 @@
#ifdef TEST
#include "test.h"
void setUp(void)
{
void tearDown(void)
void test_test__return_5(void)
/* arrange */
int expected = 5;
int actual;
/* act */
actual = return_5();
/* assert */
TEST_ASSERT_EQUAL_INT(expected, actual);
#endif // TEST