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#ifdef TEST
#include "unity.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "Springer.h"
#include "Schachbrett.h"
#include "Spieler.h"
void test_istzugerlaubt_Springer_LegalMove(void) {
char **Brett = Schachbrett_erstellen();
// Teste legaler Zug für weißen Springer : b1 zu a3
TEST_ASSERT_TRUE(istzugerlaubt_Springer(Brett, 1, 0, 0, 2, PLAYER_WHITE));
Schachbrettspeicher_freigeben(Brett);
}
#endif // TEST