|
@ -15,4 +15,5 @@ void bewegeKoenig(char** Brett, int startX, int startY, int endX, int endY, Play |
|
|
bool kannRochieren(char** Brett, int startX, int startY, Player player, Spielstatus* status, bool kingside); |
|
|
bool kannRochieren(char** Brett, int startX, int startY, Player player, Spielstatus* status, bool kingside); |
|
|
void rochiere(char** Brett, Player player, bool kingside, Spielstatus* status); |
|
|
void rochiere(char** Brett, Player player, bool kingside, Spielstatus* status); |
|
|
bool KannKoenigEntkommen(char** Brett, int koenigX, int koenigY, Player player); |
|
|
bool KannKoenigEntkommen(char** Brett, int koenigX, int koenigY, Player player); |
|
|
|
|
|
bool istSchachmatt(char** Brett, int koenigX, int koenigY, Player player); |
|
|
#endif // Koenig |
|
|
#endif // Koenig |