do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(75)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(76)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(98)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(98)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(120)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(75)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(76)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(98)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(98)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(120)));}}while(0);