do{if(!(istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected FALSE Was TRUE")),(UNITY_UINT)((UNITY_UINT)(27)));}}while(0);
do{if(!(istzugerlaubt(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected FALSE Was TRUE")),(UNITY_UINT)((UNITY_UINT)(48)));}}while(0);
do{if(!(istzugerlaubt(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected FALSE Was TRUE")),(UNITY_UINT)((UNITY_UINT)(49)));}}while(0);
do{if(!(istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected FALSE Was TRUE")),(UNITY_UINT)((UNITY_UINT)(27)));}}while(0);
do{if(!(istzugerlaubt(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected FALSE Was TRUE")),(UNITY_UINT)((UNITY_UINT)(48)));}}while(0);
do{if(!(istzugerlaubt(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected FALSE Was TRUE")),(UNITY_UINT)((UNITY_UINT)(49)));}}while(0);