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@ -19,7 +19,7 @@ |
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#include "Speichern.h" |
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#include "Speichern.h" |
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#include "Tutorial.h" |
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#include "Tutorial.h" |
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bool istzugerlaubt(char** Brett, int startX, int startY, int endX, int endY, Player player) { |
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bool istzugerlaubt(char** Brett, int startX, int startY, int endX, int endY, Player player, int anzahl_Zuege, int** Historie) { |
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if ((endX >= 8 || endY >= 8) || (endX < 0 || endY < 0)){ |
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if ((endX >= 8 || endY >= 8) || (endX < 0 || endY < 0)){ |
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return false; |
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return false; |
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@ -60,7 +60,18 @@ bool istzugerlaubt(char** Brett, int startX, int startY, int endX, int endY, Pla |
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break; |
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break; |
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case 'P': |
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case 'P': |
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//Datei von Bauer aufrufen |
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//Datei von Bauer aufrufen |
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return (istzugerlaubt_Bauer(Brett, startX,startY,endX,endY,player)); |
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if(istzugerlaubt_Bauer(Brett,startX,startY,endX,endY,player) == true){ |
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if(bauer_umwandel_abfrage(Brett,startX,startY,endX,endY,player)!= NULL){ |
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printf("Return false"); |
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return false; |
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}else |
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printf("Return true"); |
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return true; |
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}else if(ist_En_Passaut_erlaubt_Bauer(Brett,startX,startY,endX,endY,player,anzahl_Zuege,Historie)){ |
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return true; |
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}else{ |
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return false; |
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} |
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break; |
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break; |
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default: |
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default: |
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break; |
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break; |
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@ -90,7 +101,18 @@ bool istzugerlaubt(char** Brett, int startX, int startY, int endX, int endY, Pla |
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break; |
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break; |
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case 'p': |
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case 'p': |
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//Datei von Bauer aufrufen |
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//Datei von Bauer aufrufen |
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return (istzugerlaubt_Bauer(Brett, startX,startY,endX,endY,player)); |
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if(istzugerlaubt_Bauer(Brett,startX,startY,endX,endY,player)){ |
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if(bauer_umwandel_abfrage(Brett,startX,startY,endX,endY,player)){ |
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printf("Return false"); |
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return false; |
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} |
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printf("Return true"); |
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return true; |
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}else if(ist_En_Passaut_erlaubt_Bauer(Brett,startX,startY,endX,endY,player,anzahl_Zuege,Historie)){ |
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return true; |
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}else{ |
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return false; |
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} |
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break; |
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break; |
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default: |
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default: |
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break; |
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break; |
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@ -108,10 +130,10 @@ bool istzugerlaubt(char** Brett, int startX, int startY, int endX, int endY, Pla |
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*/ |
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*/ |
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return true; |
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return true; |
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} |
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} |
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void machezug(char** Brett, int startX, int startY, int endX, int endY,Player player) { |
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void machezug(char** Brett, int startX, int startY, int endX, int endY,Player player, int anzahl_Zuege, int** Historie) { |
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//wenn istzugerlaubt true ist wird das hier ausgeführt |
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//wenn istzugerlaubt true ist wird das hier ausgeführt |
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if(istzugerlaubt(Brett,startX,startY,endX,endY,player) == true){ |
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if(istzugerlaubt(Brett,startX,startY,endX,endY,player,anzahl_Zuege,Historie) == true){ |
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Brett[endY][endX] = Brett[startY][startX]; |
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Brett[endY][endX] = Brett[startY][startX]; |
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Brett[startY][startX] = ' '; |
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Brett[startY][startX] = ' '; |
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} |
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} |
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