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#ifdef TEST
#include "unity.h"
#include <stdlib.h>
#include "Schachbrett.h"
#include "Bauer.h"
#include "Input.h"
#include "Bauernumwandlung.h"
void setUp(void) { }
void tearDown(void) { }
void test_Bauernumwandlung_erlaubt(void) {
char** brett = Schachbrett_erstellen(); int startX = 6; int startY = 6; int endX = 6; int endY = 7; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett); brett[6][6] = 'P'; brett[7][6] = ' ';
TEST_ASSERT_TRUE(ist_umwandlung_gerlaubt_Bauer( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } #endif // TEST
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