#ifdef TEST
#include "unity.h"
#include <stdlib.h>
#include "Schachbrett.h"
#include "Bauer.h"
#include "Input.h"
#include "Bauernumwandlung.h"

void setUp(void) {
}

void tearDown(void) {
}

void test_Bauernumwandlung_erlaubt(void) {

    char** brett = Schachbrett_erstellen();
    int startX = 6;
    int startY = 6;
    int endX = 6;
    int endY = 7;
    Player player = PLAYER_WHITE;
    

    TEST_ASSERT_NOT_NULL(brett);
    
    brett[6][6] = 'P';
    brett[7][6] = ' ';

    TEST_ASSERT_TRUE(ist_umwandlung_gerlaubt_Bauer( brett, startX, startY, endX, endY, player));

    
    for (int i = 0; i < 8; i++) {
        free(brett[i]);
    }
    free(brett);
}
#endif // TEST