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@ -21,8 +21,8 @@ public class Map { |
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"wwwwwww.wweeeeeeeeeeww.wwwwwww", |
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"wwwwwww.wwewwwwwwwweww.wwwwwww", |
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"wwwwwww.wweweeeeeeweww.wwwwwww", |
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"eeeeeee.eeewe0ee2eweee.eeeeeee", |
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"wwwwwww.wwewe1ee3eweww.wwwwwww", |
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"eeeeeee.eeew804629weee.eeeeeee", |
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"wwwwwww.wwewe1573eweww.wwwwwww", |
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"wwwwwww.wweweeeeeeweww.wwwwwww", |
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"wwwwwww.wwewwwwwwwweww.wwwwwww", |
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"wwwwwww.wweeeeeeeeeeww.wwwwwww", |
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@ -50,10 +50,16 @@ public class Map { |
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this.put("s", "empty"); |
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this.put(".", "dot"); |
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this.put("w", "wall"); |
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for(int i = 0; i < 10; i++) { |
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this.put(i+"", "empty"); |
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} |
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this.put("0", "empty"); |
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this.put("1", "empty"); |
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this.put("2", "empty"); |
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this.put("3", "empty"); |
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this.put("4", "empty"); |
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this.put("5", "empty"); |
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this.put("6", "empty"); |
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this.put("7", "empty"); |
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this.put("8", "empty"); |
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this.put("9", "empty"); |
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}}; |
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@ -69,7 +75,6 @@ public class Map { |
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} |
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public void GenerateMap(String[] mapData) { |
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int sizeY = mapData.length; |
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int sizeX = mapData[0].length(); |
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@ -87,8 +92,6 @@ public class Map { |
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cells[x][y] = new Cell(cellPos, cellType, this); |
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//for(int i = 0; i < gameManager.ghosts.length; i++) |
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if(cellChar == playerSpawnChar) { |
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playerSpawn = cellPos.Clone(); |
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} |
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