|
@ -21,8 +21,8 @@ public class Map { |
|
|
"wwwwwww.wweeeeeeeeeeww.wwwwwww", |
|
|
"wwwwwww.wweeeeeeeeeeww.wwwwwww", |
|
|
"wwwwwww.wwewwwwwwwweww.wwwwwww", |
|
|
"wwwwwww.wwewwwwwwwweww.wwwwwww", |
|
|
"wwwwwww.wweweeeeeeweww.wwwwwww", |
|
|
"wwwwwww.wweweeeeeeweww.wwwwwww", |
|
|
"eeeeeee.eeewe0ee2eweee.eeeeeee", |
|
|
|
|
|
"wwwwwww.wwewe1ee3eweww.wwwwwww", |
|
|
|
|
|
|
|
|
"eeeeeee.eeew804629weee.eeeeeee", |
|
|
|
|
|
"wwwwwww.wwewe1573eweww.wwwwwww", |
|
|
"wwwwwww.wweweeeeeeweww.wwwwwww", |
|
|
"wwwwwww.wweweeeeeeweww.wwwwwww", |
|
|
"wwwwwww.wwewwwwwwwweww.wwwwwww", |
|
|
"wwwwwww.wwewwwwwwwweww.wwwwwww", |
|
|
"wwwwwww.wweeeeeeeeeeww.wwwwwww", |
|
|
"wwwwwww.wweeeeeeeeeeww.wwwwwww", |
|
@ -50,10 +50,16 @@ public class Map { |
|
|
this.put("s", "empty"); |
|
|
this.put("s", "empty"); |
|
|
this.put(".", "dot"); |
|
|
this.put(".", "dot"); |
|
|
this.put("w", "wall"); |
|
|
this.put("w", "wall"); |
|
|
|
|
|
|
|
|
for(int i = 0; i < 10; i++) { |
|
|
|
|
|
this.put(i+"", "empty"); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
this.put("0", "empty"); |
|
|
|
|
|
this.put("1", "empty"); |
|
|
|
|
|
this.put("2", "empty"); |
|
|
|
|
|
this.put("3", "empty"); |
|
|
|
|
|
this.put("4", "empty"); |
|
|
|
|
|
this.put("5", "empty"); |
|
|
|
|
|
this.put("6", "empty"); |
|
|
|
|
|
this.put("7", "empty"); |
|
|
|
|
|
this.put("8", "empty"); |
|
|
|
|
|
this.put("9", "empty"); |
|
|
}}; |
|
|
}}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -69,7 +75,6 @@ public class Map { |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
public void GenerateMap(String[] mapData) { |
|
|
public void GenerateMap(String[] mapData) { |
|
|
|
|
|
|
|
|
int sizeY = mapData.length; |
|
|
int sizeY = mapData.length; |
|
|
int sizeX = mapData[0].length(); |
|
|
int sizeX = mapData[0].length(); |
|
|
|
|
|
|
|
@ -87,8 +92,6 @@ public class Map { |
|
|
|
|
|
|
|
|
cells[x][y] = new Cell(cellPos, cellType, this); |
|
|
cells[x][y] = new Cell(cellPos, cellType, this); |
|
|
|
|
|
|
|
|
//for(int i = 0; i < gameManager.ghosts.length; i++) |
|
|
|
|
|
|
|
|
|
|
|
if(cellChar == playerSpawnChar) { |
|
|
if(cellChar == playerSpawnChar) { |
|
|
playerSpawn = cellPos.Clone(); |
|
|
playerSpawn = cellPos.Clone(); |
|
|
} |
|
|
} |
|
|