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@ -39,11 +39,11 @@ public class GameManager { |
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} |
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public void handleGhostCollision() { |
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livesRemaining--; // Reduziere verbleibende leben um 1 |
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livesRemaining--; |
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failedAttempts++; // Erh�he die Anzahl der Fehlversuche |
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failedAttempts++; |
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if(livesRemaining <= 0) { |
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gameOver(); //wenn Keine Leben mehr �brig sind. |
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gameOver(); |
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} |
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} |
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@ -51,10 +51,9 @@ public class GameManager { |
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public void gameOver() { |
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System.out.println("Das Spiel ist vorbei! Pech!!"); |
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} |
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public void Update() { |
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public void Update() { |
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visualizer.Update(); |
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if(!isPaused) { |
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if(time%moveSpeed == 0) { |
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player.Move(); |
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@ -64,7 +63,6 @@ public class GameManager { |
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} |
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time++; |
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} |
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if(time == 300) { |
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spawnFruit(); |
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} |
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@ -105,15 +103,11 @@ public class GameManager { |
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} |
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public void teleportPlayer(String destination) { |
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player.position = map.findCellByString(destination).pos; |
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} |
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public boolean GhostPlayerColisionTest() { |
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for(int i = 0; i < ghosts.length; i++) { |
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for(int x = 0; x < map.size.x; x++) { |
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for(int y = 0; y < map.size.y; y++) { |
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if(player.position.equals(ghosts[i].position)) |
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@ -137,12 +131,15 @@ public class GameManager { |
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ghostIsEdible = false; |
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} |
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} |
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public void Pause() { |
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isPaused = true; |
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} |
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public void Unpause() { |
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isPaused = false; |
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} |
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public void TogglePause() { |
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if(isPaused) { |
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Unpause(); |
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