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Refactoring: setupGame()

main
fdai2751 11 months ago
parent
commit
6f4b77ba53
  1. 5
      src/main/java/pacmanGame/GameManager.java

5
src/main/java/pacmanGame/GameManager.java

@ -16,14 +16,15 @@ public class GameManager {
public int moveSpeed; public int moveSpeed;
public GameManager() { public GameManager() {
livesRemaining = 3;
failedAttempts = 0;
setupGame(); setupGame();
} }
public void setupGame(){ public void setupGame(){
time = 0; time = 0;
moveSpeed = 5; moveSpeed = 5;
livesRemaining = 3;
failedAttempts = 0;
ghosts = new Ghost[ghostCount]; ghosts = new Ghost[ghostCount];
for (int i = 0; i < ghosts.length; i++) { for (int i = 0; i < ghosts.length; i++) {
ghosts[i] = new Ghost(this, i); ghosts[i] = new Ghost(this, i);

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