|
@ -52,6 +52,8 @@ public class Map { |
|
|
for(int i = 0; i < 10; i++) { |
|
|
for(int i = 0; i < 10; i++) { |
|
|
this.put(i+"", "empty"); |
|
|
this.put(i+"", "empty"); |
|
|
} |
|
|
} |
|
|
|
|
|
this.put("0", "empty"); |
|
|
|
|
|
|
|
|
}}; |
|
|
}}; |
|
|
public GameManager gameManager; |
|
|
public GameManager gameManager; |
|
|
|
|
|
|
|
@ -72,7 +74,6 @@ public class Map { |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
public void GenerateMap(String[] mapData) { |
|
|
public void GenerateMap(String[] mapData) { |
|
|
|
|
|
|
|
|
int sizeY = mapData.length; |
|
|
int sizeY = mapData.length; |
|
|
int sizeX = mapData[0].length(); |
|
|
int sizeX = mapData[0].length(); |
|
|
|
|
|
|
|
@ -90,8 +91,6 @@ public class Map { |
|
|
|
|
|
|
|
|
cells[x][y] = new Cell(cellPos, cellType); |
|
|
cells[x][y] = new Cell(cellPos, cellType); |
|
|
|
|
|
|
|
|
//for(int i = 0; i < gameManager.ghosts.length; i++) |
|
|
|
|
|
|
|
|
|
|
|
if(cellChar == playerSpawnChar) { |
|
|
if(cellChar == playerSpawnChar) { |
|
|
playerSpawn = cellPos.Clone(); |
|
|
playerSpawn = cellPos.Clone(); |
|
|
} |
|
|
} |
|
|