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implement FaceDown to GameService.java

main
fdai7793 11 months ago
parent
commit
726b71baa3
  1. 14
      src/main/java/de/hsfulda/onses/services/GameService.java

14
src/main/java/de/hsfulda/onses/services/GameService.java

@ -43,14 +43,16 @@ public class GameService {
public void drawCard(int amount) { public void drawCard(int amount) {
if (!game.getDrawCardDeck().isEmpty()) { if (!game.getDrawCardDeck().isEmpty()) {
boolean isFaceDown = false;
Player player = null; Player player = null;
if (game.getPlayerService().getCurrentTurn()) { if (game.getPlayerService().getCurrentTurn()) {
player = game.getPlayerService().getPlayerList().getFirst(); player = game.getPlayerService().getPlayerList().getFirst();
} else { } else {
isFaceDown = true;
player = game.getPlayerService().getPlayerList().getLast(); player = game.getPlayerService().getPlayerList().getLast();
} }
for (int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
player.getPlayerDeck().add(game.getDrawCardDeck().getFirst());
player.getPlayerDeck().add(game.getDrawCardDeck().getFirst().setFacedown(isFaceDown));
game.getDrawCardDeck().removeFirst(); game.getDrawCardDeck().removeFirst();
} }
if (amount == 1 && !player.getPlayerDeck().isEmpty()) { if (amount == 1 && !player.getPlayerDeck().isEmpty()) {
@ -73,7 +75,7 @@ public class GameService {
if (lastCard.getValue() == Card.Value.CHOOSE || lastCard.getValue() == Card.Value.CHOOSEDRAW) { if (lastCard.getValue() == Card.Value.CHOOSE || lastCard.getValue() == Card.Value.CHOOSEDRAW) {
lastCard.setColor(Card.Color.BLACK); lastCard.setColor(Card.Color.BLACK);
} }
game.addCardToDrawCardDeck(lastCard);
game.addCardToDrawCardDeck(lastCard.setFacedown(true));
} }
public void chooseColor() { public void chooseColor() {
@ -167,15 +169,15 @@ public class GameService {
for (Card.Color i : Card.Color.values()) { for (Card.Color i : Card.Color.values()) {
for (Card.Value j : Card.Value.values()) { for (Card.Value j : Card.Value.values()) {
if (i != Card.Color.BLACK && j != Card.Value.CHOOSE && j != Card.Value.CHOOSEDRAW) { if (i != Card.Color.BLACK && j != Card.Value.CHOOSE && j != Card.Value.CHOOSEDRAW) {
game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j));
game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j));
game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j).setFacedown(true));
game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j).setFacedown(true));
} }
} }
} }
for (int i = 0; i != 4; i++) { for (int i = 0; i != 4; i++) {
game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSE));
game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSEDRAW));
game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSE).setFacedown(true));
game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSEDRAW).setFacedown(true));
} }
} }

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