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refactoring: remove useless totalTurns 2PlayerChange

main
fdai7920 11 months ago
parent
commit
6be9ba627e
  1. 14
      src/main/java/de/hsfulda/onses/services/PlayerService.java

14
src/main/java/de/hsfulda/onses/services/PlayerService.java

@ -7,7 +7,7 @@ import java.util.ArrayList;
public class PlayerService { public class PlayerService {
private boolean currentTurn = true; // true --> real player, false --> Bot private boolean currentTurn = true; // true --> real player, false --> Bot
private int totalTurns = 0;
private final ArrayList<Player> playerList = new ArrayList<>(); private final ArrayList<Player> playerList = new ArrayList<>();
public ArrayList<Player> getPlayerList() { public ArrayList<Player> getPlayerList() {
@ -15,17 +15,13 @@ public class PlayerService {
} }
public void addPlayerToList(Player player) { public void addPlayerToList(Player player) {
playerList.add(player); playerList.add(player);
totalTurns++;
} }
public void nextTurn() public void nextTurn()
{ {
currentTurn = !currentTurn; currentTurn = !currentTurn;
} }
public boolean getCurrentTurn() { public boolean getCurrentTurn() {
return currentTurn; return currentTurn;
} }
@ -35,12 +31,4 @@ public class PlayerService {
return this; return this;
} }
public int getTotalTurns() {
return totalTurns;
}
public PlayerService setTotalTurns(int totalTurns) {
this.totalTurns = totalTurns;
return this;
}
} }
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