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@ -8,6 +8,7 @@ import java.util.Collections; |
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public class GameService { |
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public class GameService { |
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private final Game game; |
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private final Game game; |
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public GameService(Game game) { |
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public GameService(Game game) { |
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this.game = game; |
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this.game = game; |
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this.game.setGameService(this); |
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this.game.setGameService(this); |
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@ -22,6 +23,7 @@ public class GameService { |
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} |
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} |
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} |
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} |
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} |
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} |
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public GameService() { |
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public GameService() { |
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this(new Game()); |
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this(new Game()); |
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} |
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} |
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@ -33,6 +35,7 @@ public class GameService { |
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public void nextPlayer() { |
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public void nextPlayer() { |
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game.getPlayerService().nextTurn(); |
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game.getPlayerService().nextTurn(); |
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} |
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} |
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public void drawCard(int amount) { |
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public void drawCard(int amount) { |
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Player player = null; |
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Player player = null; |
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if (game.getPlayerService().getCurrentTurn()) { |
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if (game.getPlayerService().getCurrentTurn()) { |
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@ -48,9 +51,14 @@ public class GameService { |
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nextPlayer(); |
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nextPlayer(); |
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} |
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} |
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} |
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} |
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public void playCard(Card card) |
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{ |
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public void playCard(Card card) { |
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// add lastPlayedCard back to drawCardDeck |
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// add lastPlayedCard back to drawCardDeck |
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Card lastCard = game.getLastPlayedCard(); |
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if (lastCard.getValue() == Card.Value.CHOOSE || lastCard.getValue() == Card.Value.CHOOSEDRAW) { |
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lastCard.setColor(Card.Color.BLACK); |
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} |
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game.addCardToDrawCardDeck(lastCard); |
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game.setLastPlayedCard(card); |
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game.setLastPlayedCard(card); |
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// check for special rules (draw, colorchoose, skip,...) |
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// check for special rules (draw, colorchoose, skip,...) |
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// Skip |
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// Skip |
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@ -85,8 +93,7 @@ public class GameService { |
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} |
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} |
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} |
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} |
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public boolean legalMove(Card card) |
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{ |
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public boolean legalMove(Card card) { |
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boolean legalMoveFound = false; |
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boolean legalMoveFound = false; |
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Card lastCard = game.getLastPlayedCard(); |
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Card lastCard = game.getLastPlayedCard(); |
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// rules: |
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// rules: |
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@ -100,16 +107,16 @@ public class GameService { |
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} |
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} |
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public void fillDrawDeck() { |
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public void fillDrawDeck() { |
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for (Card.Color i : Card.Color.values()){ |
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for (Card.Value j : Card.Value.values()){ |
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if (i != Card.Color.BLACK && j != Card.Value.CHOOSE && j != Card.Value.CHOOSEDRAW){ |
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for (Card.Color i : Card.Color.values()) { |
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for (Card.Value j : Card.Value.values()) { |
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if (i != Card.Color.BLACK && j != Card.Value.CHOOSE && j != Card.Value.CHOOSEDRAW) { |
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game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j)); |
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game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j)); |
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game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j)); |
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game.addCardToDrawCardDeck(new Card().setColor(i).setValue(j)); |
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} |
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} |
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} |
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} |
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} |
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} |
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for (int i = 0; i != 4; i++){ |
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for (int i = 0; i != 4; i++) { |
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game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSE)); |
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game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSE)); |
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game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSEDRAW)); |
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game.addCardToDrawCardDeck(new Card().setColor(Card.Color.BLACK).setValue(Card.Value.CHOOSEDRAW)); |
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} |
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} |
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