@ -20,4 +20,26 @@ typedef enum {
typedef struct {
Player board[3][3]; // Spielfeld
Player currentPlayer; // Aktueller Spieler
} TicTacToeGame;
GameResult makeMove(TicTacToeGame* game, int row, int col);
GameResult checkGameResult(const TicTacToeGame* game);
GameResult initializeGame(TicTacToeGame* game);