@ -8,4 +8,16 @@ typedef enum {
GAME_WIN,
GAME_DRAW,
GAME_IN_PROGRESS
} GameResult;
typedef enum {
EMPTY,
PLAYER_X,
PLAYER_O
} Player;
typedef struct {
Player board[3][3]; // Spielfeld
Player currentPlayer; // Aktueller Spieler
} TicTacToeGame;