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refactoring : Entfern und hinzufügen von weiteren kommetaren um besser die funtionen der einzellnen funtionen zu erkennen

remotes/origin/Daniel
Daniel M 11 months ago
parent
commit
dd1634f199
  1. 16
      src/main/duellist-spielesammlung-projekt.c

16
src/main/duellist-spielesammlung-projekt.c

@ -226,7 +226,7 @@ void show_minefield(char** minefield, int height, int width) {
int field_check(char** minefield, char** mines, int height, int width, int row, int column) {
char counter = 0;
if ((row < 0) || (row >= height) || (column < 0) || (column >= width)) {
printf("Exception: Outside the minefield!\n");
printf("Auserhalb des Minenfeldes!\n");
return -1;
}
@ -303,7 +303,6 @@ int end_check(char** minefield, char** mines, int height, int width) {
int i, j;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
// If a field is not uncovered and does not contain a mine, the game is not over
if ((mines[i][j] == 0) && (minefield[i][j] == unknown_character)) {
return 0;
}
@ -315,7 +314,6 @@ int end_check(char** minefield, char** mines, int height, int width) {
//befreie anliegendes Feld
void free_minefield(char** minefield, int height) {
int i;
// Free each vector
for (i = 0; i < height; i++) {
free(minefield[i]);
}
@ -323,6 +321,7 @@ void free_minefield(char** minefield, int height) {
minefield = NULL;
}
//Start des Spiels
int minesweeper() {
int height, width, row, column;
printf("Geben Sie die Grösse des spielfeldes ein:\n");
@ -338,7 +337,6 @@ int minesweeper() {
printf("Das spielfeld hat eine groesse von >%d< und eine breite von: >%d<.\n", height, width);
printf("Es gibt %d Minen auf dem Spielfeld.\n", num_mines);
// Matrix for the game field
char** minefield = create_minefield(height, width, unknown_character);
char** mines = create_minefield(height, width, 0);
@ -352,11 +350,10 @@ int minesweeper() {
}
row--;
column--;
// Quit
if ((row == -1) && (column == -1)) {
break;
}
// Check field boundaries
if (row >= height || row < 0) {
printf("hoehe zwischen 1 und %d!\n", height);
continue;
@ -366,21 +363,18 @@ int minesweeper() {
continue;
}
// Did you land on a mine?
if (field_check(minefield, mines, height, width, row, column) == 0) {
// Show the mines
show_minefield(mines, height, width);
printf("höhe: %d breite: %d war leider eine mine!\n", row + 1, column + 1);
break;
}
// Are you done?
else if (end_check(minefield, mines, height, width)) {
// Show the mines
show_minefield(mines, height, width);
printf("Sie haben es erfolgreich geloesst!\n");
break;
}
// Show current field to continue playing
else {
show_minefield(mines, height, width);
}

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