Browse Source

testing: addition number output with sign, exponent and precision

master
Dennis Sperzel 11 months ago
parent
commit
d616d52a76
  1. 2
      src/addition.h
  2. 24
      test/test_addition.c

2
src/addition.h

@ -13,6 +13,8 @@ unsigned int precision(unsigned int number);
unsigned int e(unsigned int a); unsigned int e(unsigned int a);
unsigned int o(unsigned int s, unsigned int e, unsigned int p);
float addition_float(float number1, float number2); float addition_float(float number1, float number2);
#endif // ADDITION_H #endif // ADDITION_H

24
test/test_addition.c

@ -189,6 +189,30 @@ void test_addition_exponentfloatingnumber(void)
TEST_ASSERT_EQUAL_UINT(expected[4], result[4]); TEST_ASSERT_EQUAL_UINT(expected[4], result[4]);
} }
void test_addition_output_numberwithsignexponentprecision(void)
{
unsigned int result[5];
number[0].floating = 1468921, number[1].floating = -32468127698, number[2].floating = 0.000000795311468, number[3].floating = -0.00000843214521, number[4].floating = 14;
unsigned int expected[5] = { number[0].integer, number[1].integer, number[2].integer, number[3].integer, number[4].integer };
unsigned int s0, s1, s2, s3, s4, e0, e1, e2, e3, e4, p0, p1, p2, p3, p4;
s0 = sign(number[0].integer), s1 = sign(number[1].integer), s2 = sign(number[2].integer), s3 = sign(number[3].integer), s4 = sign(number[4].integer);
e0 = e(number[0].integer), e1 = e(number[1].integer), e2 = e(number[2].integer), e3 = e(number[3].integer), e4 = e(number[4].integer);
p0 = precision(number[0].integer), p1 = precision(number[1].integer), p2 = precision(number[2].integer), p3 = precision(number[3].integer), p4 = precision(number[4].integer);
result[0] = o(s0, e0, p0);
result[1] = o(s1, e1, p1);
result[2] = o(s2, e2, p2);
result[3] = o(s3, e3, p3);
result[4] = o(s4, e4, p4);
TEST_ASSERT_EQUAL_UINT(expected[0], result[0]);
TEST_ASSERT_EQUAL_UINT(expected[1], result[1]);
TEST_ASSERT_EQUAL_UINT(expected[2], result[2]);
TEST_ASSERT_EQUAL_UINT(expected[3], result[3]);
TEST_ASSERT_EQUAL_UINT(expected[4], result[4]);
}
void test_addition_addition_float_0plus0gleich0(void) void test_addition_addition_float_0plus0gleich0(void)
{ {
float result; float result;

Loading…
Cancel
Save