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  1. #include "unity.h"
  2. #include "funktion.h"
  3. void setUp(void)
  4. {
  5. }
  6. void tearDown(void)
  7. {
  8. }
  9. void test_Anlagenintensitaet(void) {
  10. double a =12300;
  11. double b = 600000;
  12. double result = Anlagenintensitaet(a,b);
  13. double ergebnis = 4878.048780;
  14. printf("Testergebniss %f", ergebnis);
  15. TEST_ASSERT_EQUAL_FLOAT(result, ergebnis);
  16. }