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  1. #include "unity.h"
  2. #include "funktion.h"
  3. void setUp(void)
  4. {
  5. }
  6. void tearDown(void)
  7. {
  8. }
  9. void test_trapezUmfang_NeedToImplement(void) {
  10. double a = 15;
  11. double b = 5;
  12. double h = 9;
  13. double result = trapezUmfang(a, b, h);
  14. double ergebnis = (2 * h) + a + b;
  15. TEST_ASSERT_EQUAL_FLOAT(ergebnis, result);
  16. }