99 Commits (ddf08bfef0eaa55ae7aeca2873bb75f9d4ada484)

Author SHA1 Message Date
Kai Kehres ddf08bfef0 prod: created function getItemInInventory 2 years ago
Kai Kehres daea02f10a prod: created initializeInventory function 2 years ago
Kai Kehres 09893d1efa prod: created function putItemInInventory 2 years ago
Kai Kehres a9711f8a78 prod: created new struct item and getter setter 2 years ago
Kai Kehres 6c6e4d32ed prod: created function create randomized enemy 2 years ago
Kai Kehres cb948599c8 prod: new function initializeCharacter 2 years ago
Kai Kehres ac50591e76 prod: new Stat and getter Setter 2 years ago
Kai Kehres 0e26ef798c prod/test: created calculateDamage function and Unittests 2 years ago
Kai Kehres 9c611496b9 prod: getter and setter for weaponClass 2 years ago
Kai Kehres b5236dad9c prod: created struct weapon and getter setter for attack and Durability 2 years ago
Kai Kehres 557375b9b6 refactoring: changed enemyDamaged function parameter and variables in the function 2 years ago
Kai Kehres c00b79a1f1 refactoring: changed enemyHeal function 2 years ago
Kai Kehres 7780e81c61 refactoring: changed playerDamaged Parameters and Unittest setup to resemble the changes 2 years ago
Kai Kehres 1e1d7697a3 refactoring: changed playerHealfunction paramter and Unittest setup to resemble the changes 2 years ago
Kai Kehres 6b0a6f6f64 refactoring: changed player Alive function parameters to struct character 2 years ago
Kai Kehres b493f97146 prod: changed returntype of getcharactername 2 years ago
Kai Kehres 197e696ef6 prod/test: created getter and setter for charactername 2 years ago
Kai Kehres eb7b7c07f6 prod/test: created function rollInitiative and Unittest 2 years ago
János 85979f40ae player can now get gold after a fight 2 years ago
János a18fede745 refactoring: moved useful functions to dif library 2 years ago
János 89a76a1a36 player gets exp after combat 2 years ago
János 2b3c1809f1 enemy now needs potions to heal 2 years ago
János d092c9f5b9 Changed Heal and Damage Functions 2 years ago
János b2c7caa08b refactoring: Split play Heal/Damage 2 years ago
Aimee Reincke 7f8d4445d8 refactoring: improved consistency and clarity 2 years ago
János d6cdcd00a6 refactoring: fight function switched to structs 2 years ago
Aimee Reincke fe59a58926 refactoring: extracted setScore function 2 years ago
János e633c8c6d3 refactoring: playerHealth() now uses Char Struct 2 years ago
Aimee Reincke 2914b8d985 refactoring: extracted runGame function 2 years ago
Aimee Reincke c166123a00 improved random numbers 2 years ago
Aimee Reincke 6faa5dfbff refactoring: added print winner + text 2 years ago
Aimee Reincke ece1a547ef print round results 2 years ago
Aimee Reincke 37c2f33dbd refactoring: made print prompt a function + text 2 years ago
Aimee Reincke c00b4b86f9 refactoring: naming improved 2 years ago
Aimee Reincke 01d870252f play function 2 years ago
János 9ff319fbb4 refactoring: replaced placeholders 2 years ago
János 0320602a0a Added new variables to character 2 years ago
János f34bfa37ab refactoring: renamed some variables 2 years ago
János 198e7b9b29 Added Healing to the fight function 2 years ago
János 184c41412a Healing is weighted, lesser health more heal 2 years ago
János 457e8b5b3c Function to make Enemy Heal 2 years ago
János 4add252f45 Added Map Function to Map Values 2 years ago
Aimee Reincke fea4ba1704 get player input 2 years ago
Aimee Reincke 4bc6f7965f player input is invalid 2 years ago
Aimee Reincke d213df6de3 Player input is valid 2 years ago
Kai Kehres 95189c0ff0 prod/test: added functionality to levelUp created new Unittest for levelUp 2 years ago
Kai Kehres 3f03db161e prod/test: added new stats to increase stat function 2 years ago
Kai Kehres 8b4b35b461 prod: Added new stats exp and maxExp and added their getter and setter no Unittest as that is apparently not neccessary for them 2 years ago
János ac871cbdd6 Enemies can no longer Overheal 2 years ago
János 8994bd7716 Enemies can now heal 2 years ago