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refactoring: added setUp to clean up a bit

remotes/origin/navigation
KRUGSON 2 years ago
parent
commit
332949bc09
  1. 29
      src/c/main.c

29
src/c/main.c

@ -31,6 +31,7 @@ int lastPlayerPosition = 0;
// function declarations // function declarations
void printInit(); void printInit();
void setUp();
void acceptInstructions(); void acceptInstructions();
void processInput(); void processInput();
int checkExit(); int checkExit();
@ -39,21 +40,14 @@ void printStatus();
int main() int main()
{ {
// define variables
actualPlayer.id = 1;
actualPlayer.wallet = 100;
char userInput[20]; // maximum defined user input length
gameRunning = 1;
// init and instructions // init and instructions
printInit(); printInit();
// get Content
map = getMap(gameMapFile);
availableItems = getItems(itemsMapFile);
if (acceptedRules == 1) if (acceptedRules == 1)
{ {
setUp();
char userInput[20]; // maximum defined user input length
while (gameRunning == 1) // while running while (gameRunning == 1) // while running
{ {
// Print current status // Print current status
@ -99,6 +93,19 @@ void printInit()
acceptInstructions(); acceptInstructions();
} }
// setUp
void setUp()
{
// define variables
actualPlayer.id = 1;
actualPlayer.wallet = 100;
gameRunning = 1;
// get Content
map = getMap(gameMapFile);
availableItems = getItems(itemsMapFile);
}
// accept rules and instructions for init dialogue // accept rules and instructions for init dialogue
void acceptInstructions() void acceptInstructions()
{ {
@ -139,7 +146,7 @@ void processInput(char userInput[20])
Room actualRoom = map[playerPosition]; Room actualRoom = map[playerPosition];
if (actualRoom.shopAvailable == 1) if (actualRoom.shopAvailable == 1)
{ {
int *result = malloc (sizeof (int) * 2);
int *result = malloc(sizeof(int) * 2);
result = openShop(availableItems, actualPlayer); // result > 0 -> integer = index of item OR result = 0 -> cancel result = openShop(availableItems, actualPlayer); // result > 0 -> integer = index of item OR result = 0 -> cancel
if (result[0] == 0) if (result[0] == 0)
{ {

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