262 lines
5.1 KiB

// BIBs
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include "map.h"
#include "nav_helper.h"
#include "items.h"
#include "shop.h"
#include "player.h"
#include "commands.h"
bool gameRunning;
bool acceptedRules;
// declare needed variables
Room *map;
Item *availableItems;
Player actualPlayer;
int inputCounter = 0;
// content
char *gameInstructionsFile = "../../src/content/game_instructions.txt";
char *gameMapFile = "../../src/content/game.map";
char *itemsMapFile = "../../src/content/items.map";
// navigation
int playerPosition = 0;
int lastPlayerPosition = 0;
// function declarations
void printInit();
void setUp();
void acceptInstructions();
void processInput();
int checkExit();
int checkMove();
void printStatus();
int main()
{
// init and instructions
printInit();
if (acceptedRules == 1)
{
setUp();
char userInput[20]; // maximum defined user input length
while (gameRunning == 1) // while running
{
// Print current status
printStatus();
// User Input
scanf(" %s", userInput);
printf("\n");
// NEXT STEP:
// Processing
processInput(userInput);
}
}
return 0;
}
// init dialogue
void printInit()
{
FILE *stream;
char *line = NULL;
size_t len = 0;
ssize_t read;
stream = fopen(gameInstructionsFile, "r");
if (stream == NULL)
{
printf("ERROR: couldn't open or find file: INSTRUCTIONS !\n");
exit(EXIT_FAILURE); // exit
}
/* print line by line from file */
while ((read = getline(&line, &len, stream)) != -1)
{
// printf("Retrieved line of length %u :\n", read);
printf("%s", line);
}
free(line); /* Deallocate allocated memory */
fclose(stream); /* closing file */
acceptInstructions();
}
// setUp
void setUp()
{
// define variables
actualPlayer.id = 1;
actualPlayer.wallet = 100;
gameRunning = 1;
// get Content
map = getMap(gameMapFile);
availableItems = getItems(itemsMapFile);
}
// accept rules and instructions for init dialogue
void acceptInstructions()
{
char userInput[1];
bool inputState = 0;
int acceptCounter = 0;
while (inputState == 0)
{
scanf(" %c", userInput);
if (strcasecmp(userInput, "y") == 0)
{
acceptedRules = 1;
inputState = 1; // break while
}
else if (strcasecmp(userInput, "n") == 0)
{
printf("You didn't read our rules & instructions. The game will close now. \n\n");
acceptedRules = 0;
inputState = 1; // break while
}
else
{
printf("Invalid Input!\n");
}
}
}
// process user input
void processInput(char userInput[20])
{
if (checkExit(userInput) == 1)
{
gameRunning = 0;
printf("!GAME EXIT!\n");
}
else if (strcmp(userInput, "shop") == 0)
{
Room actualRoom = map[playerPosition];
if (actualRoom.shopAvailable == 1)
{
int *result = malloc(sizeof(int) * 2);
result = openShop(availableItems, actualPlayer); // result > 0 -> integer = index of item OR result = 0 -> cancel
if (result[0] == 0)
{
actualPlayer = buyItem(availableItems, result[1], actualPlayer);
}
else if (result[0] == 1)
{
actualPlayer = sellItem(result[1], actualPlayer);
}
}
else
{
printf("You can't access the shop from here.");
}
}
else if (strcmp(userInput, "inventory") == 0)
{
showInventory(actualPlayer);
}
else if (checkMove(userInput) == 1)
{
printf("Wrong Input!\n");
}
}
// function for checking user input of exit
int checkExit(char userInput[20])
{
if (strcmp(userInput, "esc") == 0 || strcmp(userInput, "exit") == 0 || strcmp(userInput, "quit") == 0)
{
return 1;
}
return 0;
}
// check is user moved
int checkMove(char userInput[20])
{
Room r = map[playerPosition];
inputCounter += 1;
if (strcmp(userInput, "north") == 0)
{
lastPlayerPosition = playerPosition;
if (playerPosition == (int)(mapMax - 1))
{
printf("You have reached the border. You have to go in the other direction!\n");
}
else
{
playerPosition = r.successor;
}
return 0;
}
else if (strcmp(userInput, "south") == 0)
{
lastPlayerPosition = playerPosition;
if (playerPosition > 0)
{
playerPosition = r.predecessor;
}
else
{
printf("You have reached the border. You have to go in the other direction!\n");
}
return 0;
}
else
{
return 1;
}
}
// print actual location and messages from game.map
void printStatus()
{
Room actualRoom = map[playerPosition];
char moveMessage[30];
if (lastPlayerPosition > playerPosition)
{
strcpy(moveMessage, "You went to the south!");
}
else if (lastPlayerPosition < playerPosition)
{
strcpy(moveMessage, "You went to the north!");
}
else if (lastPlayerPosition == playerPosition && playerPosition == 0)
{
strcpy(moveMessage, "START");
}
else
{
strcpy(moveMessage, "You didn't move");
}
if (lastPlayerPosition != playerPosition || playerPosition == 0 && inputCounter == 0)
{
printf("\n\n################################################################################\n");
printf("--> %s <--\n", moveMessage);
printf("%s\n", actualRoom.nameRoom);
printf("%s\n", actualRoom.msgRoom);
printf("\n");
char *possibleCommands = malloc(sizeof(char) * (500));
possibleCommands = getPossibleCommands(map[playerPosition], playerPosition);
printf("%s", possibleCommands);
free(possibleCommands);
}
}