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#include "unity.h"
#include <Umgebung.h>
#include <stdlib.h>
void setUp(void)
{
}
void tearDown(void)
{
}
void test_Umgebung_RealU(void){
int realU[N][N];
realU[14][15] = 0;
int result = RealU(realU);
TEST_ASSERT_EQUAL_INT(1, result);
}
void test_Umgebung_delay(void){
int result = delay(2);
TEST_ASSERT_EQUAL_INT(2, result);
}
void test_Umgebung_delay2(void){
int result = delay(4);
TEST_ASSERT_EQUAL_INT(4, result);
}