#include "unity.h" #include #include void setUp(void) { } void tearDown(void) { } void test_Umgebung_RealU(void){ int realU[N][N]; realU[14][15] = 0; int result = RealU(realU); TEST_ASSERT_EQUAL_INT(1, result); } void test_Umgebung_delay(void){ int result = delay(2); TEST_ASSERT_EQUAL_INT(2, result); } void test_Umgebung_delay2(void){ int result = delay(4); TEST_ASSERT_EQUAL_INT(4, result); }