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Unittest lose(left + freies Feld)

main
Jannis 2 years ago
parent
commit
45439a6795
  1. 24
      build/test/cache/test_Spiellogik.c
  2. BIN
      build/test/out/c/test_Spiellogik.o
  3. BIN
      build/test/out/c/test_Spiellogik_runner.o
  4. BIN
      build/test/out/test_Spiellogik.out
  5. 24
      build/test/preprocess/files/test_Spiellogik.c
  6. 10
      build/test/results/test_Spiellogik.pass
  7. 2
      build/test/results/test_Umgebung.pass
  8. 2
      build/test/results/test_test.pass
  9. 2
      build/test/runners/test_Spiellogik_runner.c
  10. 10
      test/test_Spiellogik.c

24
build/test/cache/test_Spiellogik.c

@ -181,3 +181,27 @@ void test_lose_down_belegtesFeld(void){
), (UNITY_UINT)(76), UNITY_DISPLAY_STYLE_INT);
}
void test_lose_left_freiesFeld(void){
int realU[20][20] = { 0 };
realU[5][12] = 4;
int result = lose(realU, 'l');
UnityAssertEqualNumber((UNITY_INT)((0)), (UNITY_INT)((result)), (
((void *)0)
), (UNITY_UINT)(86), UNITY_DISPLAY_STYLE_INT);
}

BIN
build/test/out/c/test_Spiellogik.o

BIN
build/test/out/c/test_Spiellogik_runner.o

BIN
build/test/out/test_Spiellogik.out

24
build/test/preprocess/files/test_Spiellogik.c

@ -181,3 +181,27 @@ void test_lose_down_belegtesFeld(void){
), (UNITY_UINT)(76), UNITY_DISPLAY_STYLE_INT);
}
void test_lose_left_freiesFeld(void){
int realU[20][20] = { 0 };
realU[5][12] = 4;
int result = lose(realU, 'l');
UnityAssertEqualNumber((UNITY_INT)((0)), (UNITY_INT)((result)), (
((void *)0)
), (UNITY_UINT)(86), UNITY_DISPLAY_STYLE_INT);
}

10
build/test/results/test_Spiellogik.pass

@ -35,12 +35,16 @@
:line: 70
:message: ''
:unity_test_time: 0
- :test: test_lose_left_freiesFeld
:line: 81
:message: ''
:unity_test_time: 0
:failures: []
:ignores: []
:counts:
:total: 8
:passed: 8
:total: 9
:passed: 9
:failed: 0
:ignored: 0
:stdout: []
:time: 0.0012350200004220824
:time: 0.00133456000003207

2
build/test/results/test_Umgebung.pass

@ -19,4 +19,4 @@
:failed: 0
:ignored: 0
:stdout: []
:time: 0.0015680600008636247
:time: 0.002255239999612968

2
build/test/results/test_test.pass

@ -15,4 +15,4 @@
:failed: 0
:ignored: 0
:stdout: []
:time: 0.0035386119998292997
:time: 0.001537248000204272

2
build/test/runners/test_Spiellogik_runner.c

@ -18,6 +18,7 @@ extern void test_lose_up_belegtesFeld(void);
extern void test_lose_up_Obererrand(void);
extern void test_lose_down_freiesFeld(void);
extern void test_lose_down_belegtesFeld(void);
extern void test_lose_left_freiesFeld(void);
/*=======Mock Management=====*/
@ -90,6 +91,7 @@ int main(void)
run_test(test_lose_up_Obererrand, "test_lose_up_Obererrand", 53);
run_test(test_lose_down_freiesFeld, "test_lose_down_freiesFeld", 62);
run_test(test_lose_down_belegtesFeld, "test_lose_down_belegtesFeld", 70);
run_test(test_lose_left_freiesFeld, "test_lose_left_freiesFeld", 81);
return UnityEnd();
}

10
test/test_Spiellogik.c

@ -75,3 +75,13 @@ void test_lose_down_belegtesFeld(void){
TEST_ASSERT_EQUAL_INT(1, result);
}
//Test zur Bewegung nach links
void test_lose_left_freiesFeld(void){
int realU[20][20] = { 0 };
realU[5][12] = 4;
int result = lose(realU, 'l');
TEST_ASSERT_EQUAL_INT(0, result);
}
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