Browse Source

Unittest Funktion win(Schlange lang genug)

main
Jannis 2 years ago
parent
commit
2992dd5611
  1. 52
      build/test/cache/test_Spiellogik.c
  2. BIN
      build/test/out/c/test_Spiellogik.o
  3. BIN
      build/test/out/c/test_Spiellogik_runner.o
  4. BIN
      build/test/out/test_Spiellogik.out
  5. 52
      build/test/preprocess/files/test_Spiellogik.c
  6. 36
      build/test/results/test_Spiellogik.pass
  7. 2
      build/test/results/test_Umgebung.pass
  8. 2
      build/test/results/test_test.pass
  9. 28
      build/test/runners/test_Spiellogik_runner.c
  10. 2
      src/Spiellogik.h
  11. 11
      test/test_Spiellogik.c

52
build/test/cache/test_Spiellogik.c

@ -36,6 +36,32 @@ void test_test1(void){
void test_win_SchlangegroesseAusreichend(void){
int realU[20][20] = {0};
realU[15][19] = (20*20)-1;
int result = win(realU);
UnityAssertEqualNumber((UNITY_INT)((1)), (UNITY_INT)((result)), (
((void *)0)
), (UNITY_UINT)(27), UNITY_DISPLAY_STYLE_INT);
}
void test_feldFrei_Verhalten_bei_belegtem_Feld(void){
int realU[20][20];
@ -50,7 +76,7 @@ void test_feldFrei_Verhalten_bei_belegtem_Feld(void){
((void *)0)
), (UNITY_UINT)(24), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(35), UNITY_DISPLAY_STYLE_INT);
}
@ -70,7 +96,7 @@ void test_feldFrei_Verhalten_bei_freiem_Feld(void){
((void *)0)
), (UNITY_UINT)(32), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(43), UNITY_DISPLAY_STYLE_INT);
}
@ -96,7 +122,7 @@ void test_lose_up_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(43), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(54), UNITY_DISPLAY_STYLE_INT);
}
@ -120,7 +146,7 @@ void test_lose_up_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(53), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(64), UNITY_DISPLAY_STYLE_INT);
}
@ -144,7 +170,7 @@ void test_lose_up_Obererrand(void){
((void *)0)
), (UNITY_UINT)(63), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(74), UNITY_DISPLAY_STYLE_INT);
}
@ -168,7 +194,7 @@ void test_lose_down_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(73), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(84), UNITY_DISPLAY_STYLE_INT);
}
@ -194,7 +220,7 @@ void test_lose_down_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(84), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(95), UNITY_DISPLAY_STYLE_INT);
}
@ -218,7 +244,7 @@ void test_lose_left_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(94), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(105), UNITY_DISPLAY_STYLE_INT);
}
@ -244,7 +270,7 @@ void test_lose_left_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(105), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(116), UNITY_DISPLAY_STYLE_INT);
}
@ -268,7 +294,7 @@ void test_lose_left_linkerRand(void){
((void *)0)
), (UNITY_UINT)(115), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(126), UNITY_DISPLAY_STYLE_INT);
}
@ -292,7 +318,7 @@ void test_lose_right_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(125), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(136), UNITY_DISPLAY_STYLE_INT);
}
@ -318,7 +344,7 @@ void test_lose_right_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(136), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(147), UNITY_DISPLAY_STYLE_INT);
}
@ -342,6 +368,6 @@ void test_lose_right_rechterRand(void){
((void *)0)
), (UNITY_UINT)(146), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(157), UNITY_DISPLAY_STYLE_INT);
}

BIN
build/test/out/c/test_Spiellogik.o

BIN
build/test/out/c/test_Spiellogik_runner.o

BIN
build/test/out/test_Spiellogik.out

52
build/test/preprocess/files/test_Spiellogik.c

@ -36,6 +36,32 @@ void test_test1(void){
void test_win_SchlangegroesseAusreichend(void){
int realU[20][20] = {0};
realU[15][19] = (20*20)-1;
int result = win(realU);
UnityAssertEqualNumber((UNITY_INT)((1)), (UNITY_INT)((result)), (
((void *)0)
), (UNITY_UINT)(27), UNITY_DISPLAY_STYLE_INT);
}
void test_feldFrei_Verhalten_bei_belegtem_Feld(void){
int realU[20][20];
@ -50,7 +76,7 @@ void test_feldFrei_Verhalten_bei_belegtem_Feld(void){
((void *)0)
), (UNITY_UINT)(24), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(35), UNITY_DISPLAY_STYLE_INT);
}
@ -70,7 +96,7 @@ void test_feldFrei_Verhalten_bei_freiem_Feld(void){
((void *)0)
), (UNITY_UINT)(32), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(43), UNITY_DISPLAY_STYLE_INT);
}
@ -96,7 +122,7 @@ void test_lose_up_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(43), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(54), UNITY_DISPLAY_STYLE_INT);
}
@ -120,7 +146,7 @@ void test_lose_up_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(53), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(64), UNITY_DISPLAY_STYLE_INT);
}
@ -144,7 +170,7 @@ void test_lose_up_Obererrand(void){
((void *)0)
), (UNITY_UINT)(63), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(74), UNITY_DISPLAY_STYLE_INT);
}
@ -168,7 +194,7 @@ void test_lose_down_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(73), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(84), UNITY_DISPLAY_STYLE_INT);
}
@ -194,7 +220,7 @@ void test_lose_down_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(84), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(95), UNITY_DISPLAY_STYLE_INT);
}
@ -218,7 +244,7 @@ void test_lose_left_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(94), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(105), UNITY_DISPLAY_STYLE_INT);
}
@ -244,7 +270,7 @@ void test_lose_left_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(105), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(116), UNITY_DISPLAY_STYLE_INT);
}
@ -268,7 +294,7 @@ void test_lose_left_linkerRand(void){
((void *)0)
), (UNITY_UINT)(115), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(126), UNITY_DISPLAY_STYLE_INT);
}
@ -292,7 +318,7 @@ void test_lose_right_freiesFeld(void){
((void *)0)
), (UNITY_UINT)(125), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(136), UNITY_DISPLAY_STYLE_INT);
}
@ -318,7 +344,7 @@ void test_lose_right_belegtesFeld(void){
((void *)0)
), (UNITY_UINT)(136), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(147), UNITY_DISPLAY_STYLE_INT);
}
@ -342,6 +368,6 @@ void test_lose_right_rechterRand(void){
((void *)0)
), (UNITY_UINT)(146), UNITY_DISPLAY_STYLE_INT);
), (UNITY_UINT)(157), UNITY_DISPLAY_STYLE_INT);
}

36
build/test/results/test_Spiellogik.pass

@ -7,64 +7,68 @@
:line: 12
:message: ''
:unity_test_time: 0
- :test: test_win_SchlangegroesseAusreichend
:line: 22
:message: ''
:unity_test_time: 0
- :test: test_feldFrei_Verhalten_bei_belegtem_Feld
:line: 19
:line: 30
:message: ''
:unity_test_time: 0
- :test: test_feldFrei_Verhalten_bei_freiem_Feld
:line: 27
:line: 38
:message: ''
:unity_test_time: 0
- :test: test_lose_up_freiesFeld
:line: 38
:line: 49
:message: ''
:unity_test_time: 0
- :test: test_lose_up_belegtesFeld
:line: 47
:line: 58
:message: ''
:unity_test_time: 0
- :test: test_lose_up_Obererrand
:line: 58
:line: 69
:message: ''
:unity_test_time: 0
- :test: test_lose_down_freiesFeld
:line: 68
:line: 79
:message: ''
:unity_test_time: 0
- :test: test_lose_down_belegtesFeld
:line: 78
:line: 89
:message: ''
:unity_test_time: 0
- :test: test_lose_left_freiesFeld
:line: 89
:line: 100
:message: ''
:unity_test_time: 0
- :test: test_lose_left_belegtesFeld
:line: 99
:line: 110
:message: ''
:unity_test_time: 0
- :test: test_lose_left_linkerRand
:line: 110
:line: 121
:message: ''
:unity_test_time: 0
- :test: test_lose_right_freiesFeld
:line: 120
:line: 131
:message: ''
:unity_test_time: 0
- :test: test_lose_right_belegtesFeld
:line: 130
:line: 141
:message: ''
:unity_test_time: 0
- :test: test_lose_right_rechterRand
:line: 141
:line: 152
:message: ''
:unity_test_time: 0
:failures: []
:ignores: []
:counts:
:total: 14
:passed: 14
:total: 15
:passed: 15
:failed: 0
:ignored: 0
:stdout: []
:time: 0.000997625000309199
:time: 0.0010818149985425407

2
build/test/results/test_Umgebung.pass

@ -19,4 +19,4 @@
:failed: 0
:ignored: 0
:stdout: []
:time: 0.0012777290012309095
:time: 0.0012024529987684218

2
build/test/results/test_test.pass

@ -15,4 +15,4 @@
:failed: 0
:ignored: 0
:stdout: []
:time: 0.0011423740015743533
:time: 0.001348579000477912

28
build/test/runners/test_Spiellogik_runner.c

@ -11,6 +11,7 @@ char* GlobalOrderError;
extern void setUp(void);
extern void tearDown(void);
extern void test_test1(void);
extern void test_win_SchlangegroesseAusreichend(void);
extern void test_feldFrei_Verhalten_bei_belegtem_Feld(void);
extern void test_feldFrei_Verhalten_bei_freiem_Feld(void);
extern void test_lose_up_freiesFeld(void);
@ -89,19 +90,20 @@ int main(void)
{
UnityBegin("test_Spiellogik.c");
run_test(test_test1, "test_test1", 12);
run_test(test_feldFrei_Verhalten_bei_belegtem_Feld, "test_feldFrei_Verhalten_bei_belegtem_Feld", 19);
run_test(test_feldFrei_Verhalten_bei_freiem_Feld, "test_feldFrei_Verhalten_bei_freiem_Feld", 27);
run_test(test_lose_up_freiesFeld, "test_lose_up_freiesFeld", 38);
run_test(test_lose_up_belegtesFeld, "test_lose_up_belegtesFeld", 47);
run_test(test_lose_up_Obererrand, "test_lose_up_Obererrand", 58);
run_test(test_lose_down_freiesFeld, "test_lose_down_freiesFeld", 68);
run_test(test_lose_down_belegtesFeld, "test_lose_down_belegtesFeld", 78);
run_test(test_lose_left_freiesFeld, "test_lose_left_freiesFeld", 89);
run_test(test_lose_left_belegtesFeld, "test_lose_left_belegtesFeld", 99);
run_test(test_lose_left_linkerRand, "test_lose_left_linkerRand", 110);
run_test(test_lose_right_freiesFeld, "test_lose_right_freiesFeld", 120);
run_test(test_lose_right_belegtesFeld, "test_lose_right_belegtesFeld", 130);
run_test(test_lose_right_rechterRand, "test_lose_right_rechterRand", 141);
run_test(test_win_SchlangegroesseAusreichend, "test_win_SchlangegroesseAusreichend", 22);
run_test(test_feldFrei_Verhalten_bei_belegtem_Feld, "test_feldFrei_Verhalten_bei_belegtem_Feld", 30);
run_test(test_feldFrei_Verhalten_bei_freiem_Feld, "test_feldFrei_Verhalten_bei_freiem_Feld", 38);
run_test(test_lose_up_freiesFeld, "test_lose_up_freiesFeld", 49);
run_test(test_lose_up_belegtesFeld, "test_lose_up_belegtesFeld", 58);
run_test(test_lose_up_Obererrand, "test_lose_up_Obererrand", 69);
run_test(test_lose_down_freiesFeld, "test_lose_down_freiesFeld", 79);
run_test(test_lose_down_belegtesFeld, "test_lose_down_belegtesFeld", 89);
run_test(test_lose_left_freiesFeld, "test_lose_left_freiesFeld", 100);
run_test(test_lose_left_belegtesFeld, "test_lose_left_belegtesFeld", 110);
run_test(test_lose_left_linkerRand, "test_lose_left_linkerRand", 121);
run_test(test_lose_right_freiesFeld, "test_lose_right_freiesFeld", 131);
run_test(test_lose_right_belegtesFeld, "test_lose_right_belegtesFeld", 141);
run_test(test_lose_right_rechterRand, "test_lose_right_rechterRand", 152);
return UnityEnd();
}

2
src/Spiellogik.h

@ -4,7 +4,7 @@
#define N 20
int probe(int input);
int win(realU[N][N]);
int win(int realU[N][N]);
int feldFrei(int realU[N][N], int ii, int jj);
int lose(int realU[N][N], char richtung);

11
test/test_Spiellogik.c

@ -16,6 +16,17 @@ void test_test1(void){
TEST_ASSERT_EQUAL_INT(2, result);
}
//Tests für Funktion win
//Testet ob die Schlange lang genug ist
void test_win_SchlangegroesseAusreichend(void){
int realU[N][N] = {0};
realU[15][19] = (N*N)-1;
int result = win(realU);
TEST_ASSERT_EQUAL_INT(1, result);
}
void test_feldFrei_Verhalten_bei_belegtem_Feld(void){
int realU[N][N];
realU[11][12] = 1;

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