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refactoring: Variablennamen für den Ball korrigiert

main
fdai7172 2 years ago
parent
commit
f880ce634a
  1. BIN
      build/artifacts/release/Paper-Bin.out
  2. BIN
      build/release/Paper-Bin.out
  3. BIN
      build/release/out/c/Paper-Bin.o
  4. 28
      src/Paper-Bin.c

BIN
build/artifacts/release/Paper-Bin.out

BIN
build/release/Paper-Bin.out

BIN
build/release/out/c/Paper-Bin.o

28
src/Paper-Bin.c

@ -17,8 +17,8 @@ int windForce = 0;
int ScorePoints = 0;
int lifeCount = 3;
int Ballx = -1;
int Bally = 27;
int ballX = -1;
int ballY = 27;
int windIntervall = 0;
int lvlnumber = 1;
@ -52,8 +52,8 @@ void buildBin(int width, int heigth){
void loadLevel(int lvlnum){
clearField();
Ballx = -1;
Bally = 27;
ballX = -1;
ballY = 27;
int tmpX,tmpY;
@ -135,7 +135,7 @@ int main()
while (1)
{
clearField();
field[Ballx][Bally -= 1] = 'O';
field[ballX][ballY -= 1] = 'O';
Generatefield();
int Ball_In_Bin = checkBallPosition();
@ -180,24 +180,24 @@ int main()
void getStartPosition()
{
while (Ballx == -1)
while (ballX == -1)
{
for (int i = 2, j = 0; i <= 20; i += 2, j++)
{
field[i][Bally] = j + '0';
field[i][ballY] = j + '0';
}
Generatefield();
//printf("W\x84\hle die position des Balls (0-9):\n");
printf("Wähle die position des Balls (0-9):\n");
scanf("%d", &Ballx);
scanf("%d", &ballX);
if (Ballx < 0 || 9 < Ballx)
if (ballX < 0 || 9 < ballX)
{
Ballx = -1;
ballX = -1;
continue;
}
Ballx = (Ballx + 1)*2;
ballX = (ballX + 1)*2;
}
@ -250,7 +250,7 @@ void Generatefield() {
}
if (lvlnumber > 6 && windIntervall % 2 == 0)
{
windForce < 0 ? (Ballx -= windForce * -1) : (Ballx += windForce);
windForce < 0 ? (ballX -= windForce * -1) : (ballX += windForce);
}
windIntervall++;
@ -285,11 +285,11 @@ void addScoreboard()
int checkBallPosition()
{
if (binY + 2 == Bally && (Ballx == binX || Ballx == binX + 1 || Ballx == binX - 1))
if (binY + 2 == ballY && (ballX == binX || ballX == binX + 1 || ballX == binX - 1))
{
return 1;
}
else if (binY + 1 >= Bally || field[Ballx][Bally - 1] == '_' || Ballx >= fieldWidth || Ballx <= 0)
else if (binY + 1 >= ballY || field[ballX][ballY - 1] == '_' || ballX >= fieldWidth || ballX <= 0)
{
return 2;
}

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