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@ -54,10 +54,10 @@ void buildBin(int width, int heigth) |
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void loadLevel(int lvlnum) |
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{ |
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clearField(); |
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ballX = -1; |
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ballY = 27; |
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ballX = -1; |
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ballY = 27; |
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int tmpX,tmpY; |
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int tmpX,tmpY; |
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switch (lvlnum) |
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{ |
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@ -65,6 +65,7 @@ void loadLevel(int lvlnum) |
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binX = 12; |
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binY = 10; |
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break; |
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case(2): |
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case(3): |
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case(4): |
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@ -82,21 +83,22 @@ void loadLevel(int lvlnum) |
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} |
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binX = tmpX; |
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binY = tmpY; |
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break; |
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case(7): |
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binX = 2; |
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binY = 7; |
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windForce = -2; |
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printf("Ein Sturm zieht auf!\n"); |
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sleep(3); |
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break; |
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case(8): |
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binX = 19; |
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binY = 7; |
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windForce = 1; |
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break; |
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case(9): |
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windForce = -1; |
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binX = 8; |
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@ -105,6 +107,7 @@ void loadLevel(int lvlnum) |
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wallLength = 4; |
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wallY = 17; |
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break; |
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case(10): |
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windForce = 2; |
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binX = 16; |
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@ -112,19 +115,20 @@ void loadLevel(int lvlnum) |
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wallX = 11; |
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wallLength = 4; |
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wallY = 19; |
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break; |
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case(11): |
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system("clear"); |
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Generatefield(); |
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addScoreboard(); |
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sortScoreboard(); |
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exit(0); |
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break; |
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default: |
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exit(0); |
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} |
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getStartPosition(); |
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printf("Der Ball wird geworfen!!!"); |
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sleep(1); |
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