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refactoring:Übersicht in Main angepasst

main
fdai7172 2 years ago
parent
commit
cb4a24635b
  1. 10
      src/Paper-Bin.c

10
src/Paper-Bin.c

@ -136,24 +136,21 @@ void loadLevel(int lvlnum)
int main() int main()
{ {
loadLevel(lvlnumber); loadLevel(lvlnumber);
while (1) while (1)
{ {
clearField(); clearField();
field[ballX][ballY -= 1] = 'O'; field[ballX][ballY -= 1] = 'O';
generateField(); generateField();
int Ball_In_Bin = checkBallPosition(); int Ball_In_Bin = checkBallPosition();
switch (Ball_In_Bin) switch (Ball_In_Bin)
{ {
case (1): case (1):
ScorePoints += 50; ScorePoints += 50;
loadLevel(++lvlnumber); loadLevel(++lvlnumber);
break; break;
case(2): case(2):
ScorePoints -= 5; ScorePoints -= 5;
lifeCount--; lifeCount--;
@ -167,22 +164,19 @@ int main()
scanf(" %c", &choice); scanf(" %c", &choice);
system("start \"\" \"https://youtu.be/dQw4w9WgXcQ\""); system("start \"\" \"https://youtu.be/dQw4w9WgXcQ\"");
return 0; return 0;
} }
addScoreboard(); addScoreboard();
sortScoreboard(); sortScoreboard();
return 0; return 0;
} }
loadLevel(lvlnumber); loadLevel(lvlnumber);
break; break;
} }
Ball_In_Bin = 0; Ball_In_Bin = 0;
sleep(1); sleep(1);
} }
} }
void getStartPosition() void getStartPosition()
{ {

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