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@ -25,7 +25,7 @@ int lifeCount = 3; |
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int ballX = -1; |
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int ballY = 27; |
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int windIntervall = 0; |
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int lvlnumber = 1; |
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int lvlNumber = 1; |
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#pragma endregion |
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@ -149,7 +149,7 @@ void loadLevel(int lvlnum) |
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int main() |
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{ |
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loadLevel(lvlnumber); |
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loadLevel(lvlNumber); |
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while (1) |
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{ |
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clearField(); |
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@ -161,7 +161,7 @@ int main() |
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{ |
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case (1): |
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scorePoints += 50; |
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loadLevel(++lvlnumber); |
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loadLevel(++lvlNumber); |
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break; |
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case (2): |
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@ -169,7 +169,7 @@ int main() |
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lifeCount--; |
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if (lifeCount < 1) |
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{ |
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if (lvlnumber == 1) |
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if (lvlNumber == 1) |
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{ |
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char choice = ' '; |
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printf("Scheint so, als wäre das Spiel eine Nummer zu groß für dich!\n"); |
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@ -182,7 +182,7 @@ int main() |
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sortScoreboard(); |
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return 0; |
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} |
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loadLevel(lvlnumber); |
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loadLevel(lvlNumber); |
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break; |
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} |
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ball_In_Bin = 0; |
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@ -260,7 +260,7 @@ void generateField() |
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} |
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if (lvlnumber > 6 && windIntervall % 2 == 0) |
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if (lvlNumber > 6 && windIntervall % 2 == 0) |
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{ |
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windForce < 0 ? (ballX -= windForce * -1) : (ballX += windForce); |
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} |
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