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@ -23,7 +23,7 @@ public class AIGridGUI extends JPanel { |
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boolean[] cellsHit; |
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boolean[] cellsKilled; |
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boolean randomGuess = true; |
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int f; // it is the first |
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int firstHit; |
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Color darkRed = new Color(100, 0, 0); // |
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Border loweredBevel = BorderFactory.createLoweredBevelBorder(); |
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Border raisedbevel = BorderFactory.createRaisedBevelBorder(); |
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@ -261,7 +261,7 @@ public class AIGridGUI extends JPanel { |
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//Starting from the location of the first hit on the ship, test each direction to determine how many consecutive hits have been made in that direction. |
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int u = f; |
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int u = firstHit; |
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int upCount = -1; |
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while(u >= 0 && cellsHit[u] && !cellsKilled[u]) { |
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u = moveUp(u); |
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@ -270,7 +270,7 @@ public class AIGridGUI extends JPanel { |
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up.setCell(u); |
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up.setCount(upCount); |
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int d = f; |
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int d = firstHit; |
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int downCount = -1; |
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while(d >= 0 && cellsHit[d] && !cellsKilled[d]) { |
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d = moveDown(d); |
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@ -279,7 +279,7 @@ public class AIGridGUI extends JPanel { |
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down.setCell(d); |
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down.setCount(downCount); |
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int r = f; |
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int r = firstHit; |
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int rightCount = -1; |
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while(r >= 0 && cellsHit[r] && !cellsKilled[r]) { |
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r = moveRight(r); |
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@ -288,7 +288,7 @@ public class AIGridGUI extends JPanel { |
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right.setCell(r); |
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right.setCount(rightCount); |
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int l = f; |
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int l = firstHit; |
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int leftCount = -1; |
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while(l >= 0 && cellsHit[l] && !cellsKilled[l]) { |
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l = moveLeft(l); |
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@ -358,7 +358,7 @@ public class AIGridGUI extends JPanel { |
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} |
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//Mark if any cell remains that has been hit but not yet killed. If so, lock onto that cell. |
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if(cellsHit[bu.getGridLocation()] && !cellsKilled[bu.getGridLocation()]) { |
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f = bu.getGridLocation(); |
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firstHit = bu.getGridLocation(); |
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unkilledCells = true; |
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} |
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} |
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@ -372,7 +372,7 @@ public class AIGridGUI extends JPanel { |
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b.setBackground(Color.red); |
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//If previously random guessing, switch to locking onto the hit cell. |
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if(randomGuess) { |
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f = b.getGridLocation(); |
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firstHit = b.getGridLocation(); |
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randomGuess = false; |
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} |
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cellsHit[guessLocation] = true; |
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