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@ -9,6 +9,9 @@ public class Controller { |
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private enum GameState { Running }; |
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private enum GameState { Running }; |
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private GameView gameView; |
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private GameView gameView; |
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private Snake snakeModel; |
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private Snake snakeModel; |
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private SnakeView snakeView; |
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private Apple appleModel; |
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private AppleView appleView; |
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private boolean inputHandled; |
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private boolean inputHandled; |
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private GameState gameState; |
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private GameState gameState; |
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@ -25,6 +28,31 @@ public class Controller { |
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gameView.getActionMap().put("move down", new MoveAction(Snake.SnakeDirection.DOWN)); |
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gameView.getActionMap().put("move down", new MoveAction(Snake.SnakeDirection.DOWN)); |
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gameView.getActionMap().put("move right", new MoveAction(Snake.SnakeDirection.RIGHT)); |
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gameView.getActionMap().put("move right", new MoveAction(Snake.SnakeDirection.RIGHT)); |
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} |
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} |
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private void selectApplesPosition() |
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{ |
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do |
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{ |
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appleModel.selectGridPosition(gameView.getGridSize()); |
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} while(!isApplePositionIsValid()); |
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appleView.setPosition(appleModel.getPosition()); |
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} |
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private boolean isApplePositionIsValid() |
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{ |
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var snakeSegments = snakeModel.getBodySegments(); |
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for(var segmentPosition: snakeSegments) |
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{ |
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if(segmentPosition.equals(appleModel.getPosition())) |
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return false; |
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} |
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return true; |
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} |
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private void updateSnakeViewPosition() |
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{ |
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snakeView.setPositions(snakeModel.getBodySegments()); |
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} |
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private class MoveAction extends AbstractAction |
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private class MoveAction extends AbstractAction |
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{ |
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{ |
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