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Update Implementation Methode AIGridGUI

main
Thoumi Ngonga Brice 2 years ago
parent
commit
29f7ebc26f
  1. 61
      src/main/java/BattleShip/AIGridGUI.java
  2. BIN
      target/classes/BattleShip/AIGridGUI.class

61
src/main/java/BattleShip/AIGridGUI.java

@ -85,4 +85,65 @@ public class AIGridGUI extends JPanel {
defaultBorder = buttons.get(0).getBorder();
}
public void autoPlaceShips() {
//If ships are to be placed automatically, randomly place each ship.
for(Ship s : allShips) {
int shipLength = s.getLength();
int clearSpace = 0;
testLocations = new int[shipLength];
//Randomly select starting position to place ship and check if sufficient space to place ship.
while(clearSpace < shipLength) {
//Randomly choose whether to place ship vertically or horizontally and choose location of ship.
boolean vert = new Random().nextBoolean();
int x;
int y;
if(vert) {
x = (int) (Math.random() * (columns));
y = (int) (Math.random() * (rows - shipLength));
for(int i = 0; i < shipLength; i++) {
testLocations[i] = x + (columns*(y+i));
}
} else {
x = (int) (Math.random() * (columns - shipLength));
y = (int) (Math.random() * (rows));
for(int i = 0; i < shipLength; i++) {
testLocations[i] = x + i + (columns*y);
}
}
//Check if the location is clear.
clearSpace = 0;
for(int i = 0; i < shipLength; i++) {
if(buttons.get(testLocations[i]).getCellContents() == null) {
clearSpace++;
}
}
}
//Set the contents of the chosen cells to contain the ship.
for(int i = 0; i < shipLength; i++) {
buttons.get(testLocations[i]).setCellContents(s);
}
testLocations = null;
}
//
text = "Ready to start the game.";
shipsPlaced = true;
}
}

BIN
target/classes/BattleShip/AIGridGUI.class

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