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@ -30,8 +30,8 @@ function buildPlayerArray(playerCount, boardArr){ |
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function movePlayer(player, roll){ |
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player.newPosition = player.position + roll; |
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if(player.newPosition >= 99){ |
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player.newPosition = 99; |
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if(player.newPosition >= 100){ |
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player.newPosition = 100; |
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//TODO gewinn aufrufen.
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} |
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//TODO Schlange oder Leiter fehlschalg.
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@ -75,7 +75,8 @@ function movePlayer(player, roll){ |
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} |
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function drawNew(playerArray, turnCount){ |
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//Stele Zeichnen
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function drawNew(playerArray, turnCount){ |
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// wo muss es hin
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var player = playerArray[turnCount-1]; |
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var position = player.position; |
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@ -86,15 +87,19 @@ function movePlayer(player, roll){ |
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//besonderer Spiler Token auswahlen
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if((turnCount-1) == 0){ |
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Token.classList.add("p1"); |
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Token.id = "p1"; |
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} |
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else if((turnCount-1) == 1){ |
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Token.classList.add("p2"); |
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Token.id = "p2"; |
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} |
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else if((turnCount-1) == 2){ |
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Token.classList.add("p3"); |
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Token.id = "p3"; |
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} |
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else if((turnCount-1) == 3){ |
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Token.classList.add("p4"); |
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Token.id = "p4"; |
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} |
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//Zeichnen
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document.getElementById(boardPostition).appendChild(Token); |
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@ -102,7 +107,30 @@ function movePlayer(player, roll){ |
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} |
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//TODO alte Stelle löschen
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function eraseOLd(playerArray, turnCount){ |
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var player = playerArray[turnCount-1]; |
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var position = player.position; |
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let toErase; |
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//wo es ist auf dem spielbrett
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var boardPostition = boardLocation(position); |
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// was muss gelöscht werden
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//besonderer Spiler Token auswahlen
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if((turnCount-1) == 0){ |
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document.getElementById("p1").remove(); |
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} |
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else if((turnCount-1) == 1){ |
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document.getElementById("p2").remove(); |
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} |
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else if((turnCount-1) == 2){ |
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document.getElementById("p3").remove(); |
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} |
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else if((turnCount-1) == 3){ |
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document.getElementById("p4").remove(); |
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} |
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} |
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//TODO zeichen für jede Spieler
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