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[SnakeGame Class]: hinzufügen des Panels 8

remotes/origin/SnakeGame
fdai7551 2 years ago
parent
commit
a0d0b1db3e
  1. 43
      JavaGamelauncher/src/main/java/de/hs_fulda/gruppenprojekt/JavaGamelauncher/SnakeGame.java

43
JavaGamelauncher/src/main/java/de/hs_fulda/gruppenprojekt/JavaGamelauncher/SnakeGame.java

@ -1,37 +1,18 @@
package de.hs_fulda.gruppenprojekt.JavaGamelauncher; package de.hs_fulda.gruppenprojekt.JavaGamelauncher;
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.io.*;
import java.awt.Color; import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.EventQueue; import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.image.BufferedImage;
import java.awt.Image;
import java.awt.Taskbar;
import java.awt.Toolkit;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.BufferedReader;
import java.io.IOException; import java.io.IOException;
import java.lang.System.Logger.Level;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.border.EmptyBorder;
import javax.swing.GroupLayout.Alignment;
import javax.swing.GroupLayout;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import java.io.InputStreamReader;
import java.io.Reader;
import javax.swing.JFrame; import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel; import javax.swing.JPanel;
import javax.swing.LayoutStyle.ComponentPlacement;
import javax.swing.SwingConstants;
import javax.swing.border.EmptyBorder;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class SnakeGame extends JFrame { public class SnakeGame extends JFrame {
@ -43,6 +24,7 @@ public class SnakeGame extends JFrame {
public JPanel panel5; public JPanel panel5;
public JPanel panel6; public JPanel panel6;
public JPanel panel7; public JPanel panel7;
public JPanel panel8;
public int breite = 1200; public int breite = 1200;
public int hoehe = 600; public int hoehe = 600;
@ -121,6 +103,13 @@ public class SnakeGame extends JFrame {
panel7.setBackground(Color.BLACK); panel7.setBackground(Color.BLACK);
cP.add(panel7); cP.add(panel7);
panel8 = new JPanel();
panel8.setBounds(400, 100, 100, 100);
panel8.setVisible(true);
panel8.setBackground(Color.BLUE);
cP.add(panel8);
} }
public JPanel getPanel1() { public JPanel getPanel1() {

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