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refactoring: [MouseGame Class]: Auslagern der Breite des Frame-Bounds.

remotes/origin/MouseGame
fdai7382 2 years ago
parent
commit
9a898bd4a4
  1. 9
      JavaGamelauncher/src/main/java/de/hs_fulda/gruppenprojekt/JavaGamelauncher/MouseGame.java

9
JavaGamelauncher/src/main/java/de/hs_fulda/gruppenprojekt/JavaGamelauncher/MouseGame.java

@ -23,7 +23,7 @@ public class MouseGame extends JFrame {
int resetX = 200; int resetX = 200;
int resetY = 170; int resetY = 170;
int breite = 900;
/** /**
* Launch the application. * Launch the application.
@ -47,7 +47,7 @@ public class MouseGame extends JFrame {
//Fensterrahmen Haupt Layout //Fensterrahmen Haupt Layout
setTitle("Mouse Game"); setTitle("Mouse Game");
setBounds(100, 100, 900, 650);
setBounds(100, 100, breite, 650);
robot.mouseMove(resetX, resetY); robot.mouseMove(resetX, resetY);
contentPane = new JPanel(); contentPane = new JPanel();
@ -135,6 +135,11 @@ public class MouseGame extends JFrame {
} }
public int getBreite() {
return breite;
}
private void reset(JPanel panel) { private void reset(JPanel panel) {
panel.addMouseListener(new MouseAdapter() { panel.addMouseListener(new MouseAdapter() {
@Override @Override

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