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refactoring: [MouseGame Class]: Auslagern der Bounds-Variablen des

Panels.
remotes/origin/MouseGame
fdai7382 2 years ago
parent
commit
410bf55b8d
  1. 15
      JavaGamelauncher/src/main/java/de/hs_fulda/gruppenprojekt/JavaGamelauncher/MouseGame.java

15
JavaGamelauncher/src/main/java/de/hs_fulda/gruppenprojekt/JavaGamelauncher/MouseGame.java

@ -23,8 +23,11 @@ public class MouseGame extends JFrame {
int resetX = 200; int resetX = 200;
int resetY = 170; int resetY = 170;
int breite = 900;
int hoehe = 650;
int breiteFrame = 900;
int hoeheFrame = 650;
int breitePanel = 696;
int hoehePanel = 569;
/** /**
* Launch the application. * Launch the application.
@ -48,7 +51,7 @@ public class MouseGame extends JFrame {
//Fensterrahmen Haupt Layout //Fensterrahmen Haupt Layout
setTitle("Mouse Game"); setTitle("Mouse Game");
setBounds(100, 100, breite, hoehe);
setBounds(100, 100, breiteFrame, hoeheFrame);
robot.mouseMove(resetX, resetY); robot.mouseMove(resetX, resetY);
contentPane = new JPanel(); contentPane = new JPanel();
@ -76,7 +79,7 @@ public class MouseGame extends JFrame {
JPanel panel = new JPanel(); JPanel panel = new JPanel();
panel.setBorder(new LineBorder(new Color(0, 0, 0), 2)); panel.setBorder(new LineBorder(new Color(0, 0, 0), 2));
panel.setForeground(new Color(0, 0, 0)); panel.setForeground(new Color(0, 0, 0));
panel.setBounds(103, 11, 696, 569);
panel.setBounds(103, 11, breitePanel, hoehePanel);
contentPane.add(panel); contentPane.add(panel);
panel.setLayout(null); panel.setLayout(null);
@ -137,12 +140,12 @@ public class MouseGame extends JFrame {
public int getBreite() { public int getBreite() {
return breite;
return breiteFrame;
} }
public int getHoehe() { public int getHoehe() {
return hoehe;
return hoeheFrame;
} }

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