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@ -3,6 +3,10 @@ |
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#include "unity.h" |
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#include "calculatorSquare.c" |
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// Note: |
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/* This Function may or may not be implemented in actual program, even if it is merged to the main branch. |
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If it is temporarily not included in the main Program, then this has a role in future Development of the Project */ |
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void setUp(void) |
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{ |
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@ -14,21 +18,19 @@ void tearDown(void) |
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void test1_calculatorMultiply(void) |
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{ |
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float p, a, e; |
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p = 26.24; |
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a = calculatorSquare(p); |
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e = p * p; |
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TEST_ASSERT_EQUAL_FLOAT(e, a); |
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float num, actual, expected; //Arrange |
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num = 26.24; |
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expected = num * num; |
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actual = calculatorSquare(num); //Act |
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TEST_ASSERT_EQUAL_FLOAT(expected, actual); //Assert |
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} |
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void test2_calculatorMultiply(void) |
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{ |
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float p, a, e; |
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p = 5; |
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a = calculatorSquare(p); |
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e = p * p; |
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TEST_ASSERT_EQUAL_FLOAT(e, a); |
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float num, actual, expected; //Arrange |
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num = 5; |
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expected = num * num; |
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actual = calculatorSquare(num); //Act |
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TEST_ASSERT_EQUAL_FLOAT(expected, actual); //Assert |
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} |
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#endif // TEST |