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#include <unity.h>
#include <time.h>
#include <stdlib.h>
#include <Error.h>
void setUp(){} void tearDown(){}
void test_error() { /*arrange*/ srand(time(0)); int bound = 1000; int val1,val2,val3,val4,val5,val6,val7,val8,val9,val10;
/*act*/ val1 = rand() % 1000 + 1; val2 = rand() % 1000 + 1; val3 = rand() % 1000 + 1; val4 = rand() % 1000 + 1; val5 = rand() % 1000 + 1; val6 = rand() % 1000 + 1; val7 = rand() % 1000 + 1; val8 = rand() % 1000 + 1; val9 = rand() % 1000 + 1; val10 = rand() % 1000 + 1;
/*assertions*/ TEST_ASSERT_EQUAL_INT(0,error(val1)); TEST_ASSERT_EQUAL_INT(0,error(val2)); TEST_ASSERT_EQUAL_INT(0,error(val3)); TEST_ASSERT_EQUAL_INT(0,error(val4)); TEST_ASSERT_EQUAL_INT(0,error(val5)); TEST_ASSERT_EQUAL_INT(0,error(val6)); TEST_ASSERT_EQUAL_INT(0,error(val7)); TEST_ASSERT_EQUAL_INT(0,error(val8)); TEST_ASSERT_EQUAL_INT(0,error(val9)); TEST_ASSERT_EQUAL_INT(0,error(val10)); }
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