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@ -13,29 +13,18 @@ import javax.swing.JFrame; |
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import javax.swing.JLabel; |
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import javax.swing.JLabel; |
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public class StartDarkSoulsGame { |
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public class StartDarkSoulsGame { |
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JPanel titleNamePanel; |
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JLabel titelNameLabel; |
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JPanel StartButtonPanel; |
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JPanel mainTextPanel; |
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JPanel choiceButtonPanel; |
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JPanel playerPanel; |
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JLabel titelNameLabel, hpLabel, hpLabelNumber, weaponLabelName, weaponLabel; |
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JPanel titleNamePanel, StartButtonPanel,playerPanel, mainTextPanel,choiceButtonPanel; |
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JTextArea mainTextArea; |
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JTextArea mainTextArea; |
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JLabel hpLabel; |
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JLabel hpLabelNumber; |
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JLabel weaponLabel; |
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JLabel weaponLabelName; |
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Font titelFont = new Font("Times new Roman", Font.PLAIN, 90); |
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Font titelFont = new Font("Times new Roman", Font.PLAIN, 90); |
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Font normalFont = new Font ("Times new Roman", Font.PLAIN, 27); |
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Font normalFont = new Font ("Times new Roman", Font.PLAIN, 27); |
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JButton startButton; |
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JButton StartButton, choice1, choice2, choice3, choice4; |
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JButton startButton, StartButton, choice1, choice2, choice3, choice4; |
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Container con; |
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Container con; |
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TitelScreenHandler tsHandler= new TitelScreenHandler(); |
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TitelScreenHandler tsHandler= new TitelScreenHandler(); |
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ChoiceHandler choiceHandler = new ChoiceHandler(); |
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ChoiceHandler choiceHandler = new ChoiceHandler(); |
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int playerHP ; |
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String position; |
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String weapon; |
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int monsterHP; |
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int AshuraRing; |
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int playerHP, monsterHP, AshuraRing; |
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String position, weapon; |
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public StartDarkSoulsGame() { |
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public StartDarkSoulsGame() { |
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gui.status = 1; |
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gui.status = 1; |
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gui.Frame.setSize(800, 600); |
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gui.Frame.setSize(800, 600); |
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