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refactoring: deleting unnecessary data types

master
Yazan Alaamer 2 years ago
parent
commit
f6874531c0
  1. 23
      src/main/java/game/StartDarkSoulsGame.java

23
src/main/java/game/StartDarkSoulsGame.java

@ -13,29 +13,18 @@ import javax.swing.JFrame;
import javax.swing.JLabel; import javax.swing.JLabel;
public class StartDarkSoulsGame { public class StartDarkSoulsGame {
JPanel titleNamePanel;
JLabel titelNameLabel;
JPanel StartButtonPanel;
JPanel mainTextPanel;
JPanel choiceButtonPanel;
JPanel playerPanel;
JLabel titelNameLabel, hpLabel, hpLabelNumber, weaponLabelName, weaponLabel;
JPanel titleNamePanel, StartButtonPanel,playerPanel, mainTextPanel,choiceButtonPanel;
JTextArea mainTextArea; JTextArea mainTextArea;
JLabel hpLabel;
JLabel hpLabelNumber;
JLabel weaponLabel;
JLabel weaponLabelName;
Font titelFont = new Font("Times new Roman", Font.PLAIN, 90); Font titelFont = new Font("Times new Roman", Font.PLAIN, 90);
Font normalFont = new Font ("Times new Roman", Font.PLAIN, 27); Font normalFont = new Font ("Times new Roman", Font.PLAIN, 27);
JButton startButton;
JButton StartButton, choice1, choice2, choice3, choice4;
JButton startButton, StartButton, choice1, choice2, choice3, choice4;
Container con; Container con;
TitelScreenHandler tsHandler= new TitelScreenHandler(); TitelScreenHandler tsHandler= new TitelScreenHandler();
ChoiceHandler choiceHandler = new ChoiceHandler(); ChoiceHandler choiceHandler = new ChoiceHandler();
int playerHP ;
String position;
String weapon;
int monsterHP;
int AshuraRing;
int playerHP, monsterHP, AshuraRing;
String position, weapon;
public StartDarkSoulsGame() { public StartDarkSoulsGame() {
gui.status = 1; gui.status = 1;
gui.Frame.setSize(800, 600); gui.Frame.setSize(800, 600);

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