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refactoring: change start pannel name & change weapon (gift of tears) hit points value

master
Yazan Alaamer 2 years ago
parent
commit
597f8f4e24
  1. 4
      src/main/java/game/StartDarkSoulsGame.java

4
src/main/java/game/StartDarkSoulsGame.java

@ -36,7 +36,7 @@ public class StartDarkSoulsGame {
titleNamePanel = new JPanel(); titleNamePanel = new JPanel();
titleNamePanel.setBounds(100,100,600, 150); titleNamePanel.setBounds(100,100,600, 150);
titleNamePanel.setBackground(Color.black); titleNamePanel.setBackground(Color.black);
titelNameLabel = new JLabel("Dark souls 4 ");
titelNameLabel = new JLabel("Dark Souls 4 ");
titelNameLabel.setForeground(Color.white); titelNameLabel.setForeground(Color.white);
titelNameLabel.setFont(titelFont); titelNameLabel.setFont(titelFont);
StartButtonPanel = new JPanel (); StartButtonPanel = new JPanel ();
@ -247,7 +247,7 @@ public class StartDarkSoulsGame {
playerDamage = new java.util.Random().nextInt(3); playerDamage = new java.util.Random().nextInt(3);
} }
else if (weapon.equals("Gift of Tears")) { else if (weapon.equals("Gift of Tears")) {
playerDamage = new java.util.Random().nextInt(8);
playerDamage = new java.util.Random().nextInt(7);
} }
mainTextArea.setText("monster has been attacked: "+ playerDamage +" Damage "); mainTextArea.setText("monster has been attacked: "+ playerDamage +" Damage ");
monsterHP = monsterHP - playerDamage; monsterHP = monsterHP - playerDamage;

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