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@ -0,0 +1,38 @@ |
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package org.bitbiome.commands; |
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import org.bitbiome.classes.Colors; |
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import org.bitbiome.classes.TravelEngine; |
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import org.bitbiome.entities.Item; |
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import org.bitbiome.entities.Player; |
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import org.junit.jupiter.api.Test; |
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import java.util.ArrayList; |
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import static org.junit.jupiter.api.Assertions.assertEquals; |
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public class InventoryCommandTest { |
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@Test |
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public void testInventoryCommand(){ |
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InventoryCommand command = new InventoryCommand(); |
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Player p = new Player("Unit"); |
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TravelEngine travelEngine = new TravelEngine(p); |
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ArrayList<Item> inventory = new ArrayList<>(); |
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Item item1 = new Item("Holz", false, 0,5); |
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Item item2 = new Item("Stein", true, 10, 5); |
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inventory.add(item1); |
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inventory.add(item2); |
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travelEngine.getPlayer().setInventory(inventory); |
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String expectedResult = Colors.ANSI_BRIGHT_RED + "Du möchtest wissen, was in deinem Inventar ist? \n" + |
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"Dann lass uns gemeinsam deinen Rucksack öffnen. \nDein Rucksack steckt ja voller Überraschungen! \n" + |
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"Das hast du alles schon gefunden: \n" + Colors.ANSI_RESET + |
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Colors.ANSI_BRIGHT_BG_RED + Colors.ANSI_BRIGHT_WHITE + "- " + "Holz" + " x" + 5 + " " + Colors.ANSI_RESET + "\n" + |
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Colors.ANSI_BRIGHT_BG_RED + Colors.ANSI_BRIGHT_WHITE + "- " + "Stein" + " x" + 5 + " " + Colors.ANSI_RESET + "\n"; |
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String result = command.readInv(travelEngine); |
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assertEquals(expectedResult, result); |
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} |
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} |
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//was ist, wenn ich mehr im inventar habe?, wie kann ich den anpassen auf den jeweiligen spielstand? |
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