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@ -7,17 +7,22 @@ import org.bitbiome.classes.*; |
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import org.bitbiome.entities.*; |
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import org.bitbiome.entities.*; |
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public class UseCommand implements CommandAPI { |
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public class UseCommand implements CommandAPI { |
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ArrayList<Mob> enemies = new ArrayList<Mob>(); |
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@Override |
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@Override |
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public void performCommand(Scanner scanner, boolean isRunning, String message, TravelEngine engine) { |
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public void performCommand(Scanner scanner, boolean isRunning, String message, TravelEngine engine) { |
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ArrayList<Mob> allMobs = engine.getPlayer().getLocation().getMobList(); |
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for(int i = 0; i<allMobs.size(); i++) { |
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Mob mob = allMobs.get(i); |
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if(!mob.isFriendly()) |
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enemies.add(mob); |
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} |
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do { |
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do { |
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System.out.println(getUseMessage(message.split(" ", 2)[1], engine)); |
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System.out.println(getUseMessage(message.split(" ", 2)[1], engine)); |
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if(engine.getPlayer().getHp() <= 0) |
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if(engine.getPlayer().getHp() <= 0) |
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System.exit(0); |
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System.exit(0); |
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Location loc = engine.getPlayer().getLocation(); |
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ArrayList<Mob> mobs = loc.getMobList(); |
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for(int i = 0; i<mobs.size(); i++) { |
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Mob mob = mobs.get(i); |
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if(!mob.isFriendly()) { |
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for(int i = 0; i<enemies.size(); i++) { |
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Mob mob = enemies.get(i); |
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float hp = engine.getPlayer().getHp(); |
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float hp = engine.getPlayer().getHp(); |
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hp -= mob.getDamage(); |
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hp -= mob.getDamage(); |
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System.out.println(mob.getName() + " attacked you for " + mob.getDamage() + " damage."); |
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System.out.println(mob.getName() + " attacked you for " + mob.getDamage() + " damage."); |
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@ -28,8 +33,7 @@ public class UseCommand implements CommandAPI { |
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} |
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} |
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engine.getPlayer().setHp(hp); |
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engine.getPlayer().setHp(hp); |
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} |
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} |
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} |
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} while(getNumOfEnemyMobs(engine) > 0); |
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} while(enemies.size() > 0); |
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} |
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} |
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private String getUseMessage(String msg, TravelEngine engine) { |
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private String getUseMessage(String msg, TravelEngine engine) { |
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@ -72,26 +76,17 @@ public class UseCommand implements CommandAPI { |
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} |
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} |
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private String useItem(Item item, Mob target, Location location) { |
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private String useItem(Item item, Mob target, Location location) { |
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if(target.isFriendly()) |
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enemies.add(target); |
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float hp = target.getHp(); |
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float hp = target.getHp(); |
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float dmg = item.getDamage(); |
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float dmg = item.getDamage(); |
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if(dmg>=hp) { |
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if(dmg>=hp) { |
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location.getMobList().remove(target); |
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location.getMobList().remove(target); |
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enemies.remove(target); |
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return "You killed " + target.getName() + " with " + item.getName(); |
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return "You killed " + target.getName() + " with " + item.getName(); |
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} |
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} |
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target.setHp(hp-dmg); |
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target.setHp(hp-dmg); |
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target.setFriendly(false); |
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target.setFriendly(false); |
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return "You used " + item.getName() + " on " + target.getName(); |
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return "You used " + item.getName() + " on " + target.getName(); |
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} |
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} |
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private int getNumOfEnemyMobs(TravelEngine engine) { |
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Location loc = engine.getPlayer().getLocation(); |
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ArrayList<Mob> mobs = loc.getMobList(); |
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int count = 0; |
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for(int i = 0; i<mobs.size(); i++) { |
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Mob mob = mobs.get(i); |
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if(!mob.isFriendly()) |
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count++; |
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} |
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return count; |
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} |
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} |
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} |