Programmierung 2 - Praktikum
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32 lines
486 B

package playground;
import gameobjects.GameObject;
public class Level6 extends SpaceInvadersLevel {
protected int calcNrEnemies() {
return 12;
}
protected double calcEnemySpeedX() {
return 480;
}
protected double calcEnemySpeedY() {
return 80;
}
protected String getStartupMessage() {
return "Level6, get ready";
}
void actionIfEnemyIsHit(GameObject e, GameObject shot) {
super.actionIfEnemyIsHit(e, shot);
System.out.println("AUA!!");
}
}