package playground; import gameobjects.GameObject; public class Level6 extends SpaceInvadersLevel { protected int calcNrEnemies() { return 12; } protected double calcEnemySpeedX() { return 480; } protected double calcEnemySpeedY() { return 80; } protected String getStartupMessage() { return "Level6, get ready"; } void actionIfEnemyIsHit(GameObject e, GameObject shot) { super.actionIfEnemyIsHit(e, shot); System.out.println("AUA!!"); } }