Manu 3 years ago
parent
commit
857baaaa94
  1. BIN
      GameProject.zip
  2. 56
      GameProject/src/playground/LevelMovingHitObjects.java

BIN
GameProject.zip

56
GameProject/src/playground/LevelMovingHitObjects.java

@ -1,5 +1,17 @@
package playground; package playground;
import gameobjects.GameObject;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import gameobjects.RectObject;
import gameobjects.TextObject;
import java.awt.Color;
import collider.RectCollider;
import controller.LimitedTimeController;
import controller.ReboundController;
/** /**
* Level that creates two RectObjects moving around and if ego is hit by them game is directly lost * Level that creates two RectObjects moving around and if ego is hit by them game is directly lost
@ -13,7 +25,51 @@ public class LevelMovingHitObjects extends SpaceInvadersLevel {
//FIXME add your method overrides here //FIXME add your method overrides here
@Override
public void prepareLevel(String id) {
super.prepareLevel(id);
GameObject flyObject = new RectObject(id + "fly_enemy1", this, 300, 300, 75, 40, 40, 40, Color.blue);
flyObject.addController(new ReboundController());
flyObject.addCollider(new RectCollider("flyCollider",flyObject,40,40));
addObject(flyObject);
GameObject flyObject2 = new RectObject(id + "fly_enemy2", this, 200, 20, 90, 40, 40, 40, Color.green);
flyObject2.addController(new ReboundController());
flyObject2.addCollider(new RectCollider("flyCollider",flyObject2,40,40));
addObject(flyObject2);
logger.info("Objects are created and Collider added");
}
@Override
public void actionIfEgoCollidesWithEnemy(GameObject enemy, GameObject ego) {
/**
* set temporary text over ego. This object lives only for a short time. While it lives, further
* collisions are ignored. Otherwise a single collision would result in a lot of deducted
* points...
*/
double gameTime = this.getGameTime();
GameObject auaObj = this.getObject("AUA-EGO");
if (auaObj == null) {
addObject(new TextObject("AUA-EGO", this, ego.getX(), ego.getY() - 20, ego.getVX(),
ego.getVY(), "AUAA!!", 10, Color.RED)
.addController(new LimitedTimeController(gameTime, BONUS_DURATION)));
// deduct points
Integer pts = (Integer) getGlobalFlag("points");
if(enemy.id == "fly_enemy1" || enemy.id == "fly_enemy2") {
setGlobalFlag("points", 0);
}else {
setGlobalFlag("points", pts - 500);
}
}
}
private static Logger logger = LogManager.getLogger(LevelMovingHitObjects.class);
//Sind noch nicht ganz fertig geworden
/** /**
* "Moving Hitting Objects Level!" is the message. * "Moving Hitting Objects Level!" is the message.

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