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Hausaufgabe 9

main
Manu 2 years ago
parent
commit
43996524c7
  1. BIN
      .DS_Store
  2. 10
      GameProject/src/controller/BreakoutController.java
  3. 84
      GameProject/src/playground/BreakoutLevel2.java

BIN
.DS_Store

10
GameProject/src/controller/BreakoutController.java

@ -0,0 +1,10 @@
package controller;
public class BreakoutController extends EgoController {
public BreakoutController(double width, double height) {
super(width, 0);
}
}

84
GameProject/src/playground/BreakoutLevel2.java

@ -0,0 +1,84 @@
package playground;
import java.awt.Color;
import controller.BreakoutController;
import controller.EgoController;
import controller.ReboundController;
import gameobjects.FallingStar;
import gameobjects.GameObject;
import gameobjects.RectObject;
public class BreakoutLevel2 extends BreakoutLevelBaseAdvanced {
@Override
protected int calcNrBricksX() {
return 6;
}
@Override
protected int calcNrBricksY() {
return 5;
}
@Override
protected double getBrickSizeX() {
return 60;
}
@Override
protected double getBrickSizeY() {
return 30;
}
@Override
protected double getBrickStartX() {
return 90;
}
@Override
protected double getBrickStartY() {
return 60;
}
@Override
protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) {
if(ball.collisionDetection(brick)) {
ball.setVY(ball.getVY()*-1);
deleteObjectNow(brick.id);
}
}
@Override
protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) {
if(ball.collisionDetection(ego)) {
ball.setVY(ball.getVY()*-1);
}
}
@Override
protected GameObject createEgoObject() {
RectObject ego = new RectObject("ego", this, 350, 550, 0, 0, 80, 10, Color.blue);
this.addObject(ego);
ego.addController(new BreakoutController(ego.getWidth(),ego.getHeight()));
ego.addCollider(new collider.RectCollider(ego.getId(),ego,ego.getWidth(),ego.getHeight()));
return ego;
}
@Override
protected GameObject createBall() {
gameobjects.FallingStar ball = new gameobjects.FallingStar("ball",this,350,350,130,130,Color.red,5);
ball.addController(new ReboundController());
return ball;
}
@Override
protected GameObject createBrick(int row, int column) {
RectObject brick = new RectObject("brick"+row+column,this,40+(column*68),40+(row*60),0,0,60,30,Color.yellow);
brick.addCollider(new collider.RectCollider(brick.getId(),brick,brick.getWidth(),brick.getHeight()));
return brick;
}
}
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